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Author:
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BMW M-3 [unity3d]
punkvideo
polycounter lvl 10
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punkvideo
polycounter lvl 10
Dec 2016
Hi all, testing my car for games with interior.
This is not finnnaly work, add little part
Please look:
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Eric Chadwick
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Dec 2016
Looks pretty good so far. The car paint is looking a bit too much like plastic. Try adding a Fresnel falloff for the reflection. Are you using the Standard shader?
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punkvideo
polycounter lvl 10
Dec 2016
Thx! yeah i use standard shaders for base part
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Eric Chadwick
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Dec 2016
The reflection fresnel looks like it's backwards. Car paint is usually more reflective at glancing angles than it is head-on.
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punkvideo
polycounter lvl 10
Dec 2016
Hi, im add fresnel:
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