I am trying to make a custom material just to teach myself how to make my own, just playing around to learn it. I made a bmp 512 X 512 of a brick as a texture and every time i link it to diffuse in the material editor it does nothing. Here's the picture of it. Any texture i add to the diffuse does nothing. The viewport…
Hi all, please can anyone advice me how to transfer color of diffuse map to vertex colors? Tryed this: http://www.polycount.com/forum/showthread.php?t=70981&highlight=diffuse+vertex+color not working for me. Is there any script for this? I must use old tech... :) Thank you.
I've never really though about this. Why have a separate texture for ambient occlusion? I've seen a few models that have baked the ambient occlusion into the diffuse/color map. What are the pros and cons for combining the AO and diffuse map?
Okay, so I've imported my mesh into unity 3D, but how do I apply all 3 textures to that model? I only see options for Diffuse/Normal or diffuse/ spec only. I've googled and everything -.- it might be something simple but the materials dont allow slots for all 3. Anyone?
Hi everyone, We are currenly working with Unity on a game and we only (mostly) use diffuse textures. All the information needed -AO, metal/spec or rough/gloss- is then faked in that only texture (just to make myself absolutely clear :smile: ). I read and learned a lot about color space these last few days and I am trying…
Hello! I created a model and mapped a very simple texture (containing of two colors) to it. Since the model is for The Sims 3, it must have more complex UV mapping (because you can apply patterns ingame). So I took the free standalone lightmapper called Gile, unwrapped the mesh and created an ambient occlusion map. My…
Hello again, So i've searched the net for what's the best solution for baking ambient occlusion, i've also found the thread here on polycount on baking maps, but to be honest i'm still a bit confused. Let's say I have a big level with multiple assets inside.(i have channel 1 diffuse, and channel 2 lightmap) 1.From what…
Im entering a mini contest tomorrow, They have asked for something I find odd. They want to see a high to low poly process yet they are only allowing a diffuse map to be used? Is there a workflow I can keep as much detail as possible and bake it into a diffuse map?
Ah ok. That makes sense then. What it seems you're experiencing is difficulty reconciling physical lighting with the virtual approximations. You are correct in that in a dark room everything is black. This is actually a good insight into the nature of how we experience color. The concept of diffuse color is only valid in…
Hi guys, running into a bit of trouble getting my diffuse map to display correctly in renders. Ive modeled a simple storage container mesh. Everything in the scene has the same single material applied to it consisting of a single diffuse map. (flat red with AO for testing purposes.) My problem is that for some reason, the…