Hey guys, Pretty random question but Im looking for a 3D artists portfolio that I saw a while ago. The only piece of work I remember is a fantasy style knight with a final fantasy moogle over his shoulder. Its hand painted textures with a blue sky background I think. If anyone knows who this artist is could you let me know…
Hello My name is Jennifer and i am going to the Art Institute. By the time i want to get out of here i want to be a good environment artist. So i come here looking for free work anyone is willing to give me. Im not great but i wish to get better which is why i am here. If you need a resume or examples of my work. please…
Ok, I have another problem which is a bit different but maybe you know the answer. I baked the normal map with xnormal and the resulting normal map looks weird. Also if I apply this weird looking normal map in maya, it just looks horrible.. why?
Im looking for a thread about presenting your 3D models, it was here like a few months ago, but obviously typing 3D model in the search engine returns too much links. Did anyone saved it somewhere ? thanks in advance
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
Hello everyone. I'm a seasoned Unity developer with published titles on mobile and PC. I recently released a solo project (action roguelite) on Steam Early Access, and am currently looking for opportunities to help supplement my income, as well as to meet and work with cool new people (it's a bit isolating being a solo…
Hello You, We are looking for a 3D character artist that is at least of Intermediate skill to construct a Main Character 3D character model from our concepts, to be rigged and unwrapped for UDK4. A model which will have specifications of what we need for the game. NO textures required or animations required. There are two…
Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…
Thanks guys. .Wiki UVlayout for me is probably the best but the studio I am at will not buy, so looking for a free reasonable unwrapper that works with Win 8. St.Sabath Thanks will take a look. Just looking for a quick unwrapper that if need be I then can tweak the UV's back in Maya 2014