Hey guys i just got a new job for this company rendering out their high end out door structures, and was wondering what you guys feel is the best book or video series out there to learn mental ray rendering to its full potential and also anything on using the arch and design materials more. thanks!!!
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So currently im designeing a rubber tire material. And i want to make some version with snow and without snow. But i didnt know how the hell can i put snow inside it. Any idea? I havent made the rubber too so any tips on creating random small cool scratches would be greatly appreciated
Hey man, interoperability between Painter and Designer isn't that polished yet. You can combine stuff from them but for now it's still easier to use one or the other. So that means you don't have to use Designer if you want to use Painter.
Hello everyone. :) My name is Dilyan and I'm new to polycount. Decided to give the 3D Character Design challenge a go. The character I'll be creating is a wandering exile / merc Berserker. He's a masochist and uses pain to power himself up during battle, opening his old wounds and allowing himself to be hit on purpose. I…
So I wanted to try to make some patterned fabric in Substance Designer but am having a tough time with making a convincing looking "cotton/canvas" material. I was doing some reading on the forum here and I read that PBR doesn't handle fabric particularly well because it doesn't conform to the microfacet theory, and that…
Wanted to make an old and dirty Wood Texture inside of Substance Designer Adding anything more feels like breaking the vibe - maybe adding some more noisy pebbles on top of the lighter parts of the wood tough? Critique appreciated High Quality Images, Breakdown and more Substances/Stuff on my Page…
In search of a Unity Level Designer who has a background creating compelling game mechanics. We are looking for someone who is comfortable working with Modo and very experienced working within the Unity Engine. Please send code samples and portfolio links to Elissa, elissa@studiotranscendent.com This is a contract, remote…
Started working on learning Substance Designer a bit before Christmas, and just got back into it today with a new material. Decided it's time to create a thread to collect all these tests together. All of these are 100% procedural out of SD. The first material I made. A simple tile floor with an alternating tile pattern:…