miauu's Texture Dropper Pro greatly speeds up your texturing workflow and additional adjustments. It allows you to quickly drag and drop texture to multiple slots of an material at once using just your viewport. That material is applied to the object on which you dropped the texture. What you have to do is to select the…
I have another project going on which I would like to show so far in todays snapshot. My current job is to produce 7 city buildings with complete props and city set like pavement, vendor carts and so on. Goal is to take some beauty renders to show the capabilities of the engine as good as possible plus what can be done…
i have a problem when i try to make a batch render in maya an it killing me so here is the issue i about to bath render i check the script editor and this is what appears Result: Rendering Completed. See mayaRenderLog.txt for information. // when i check the maya render log this is what appears 11/6/2011 Starting…
I was wondering if there is a way to bake in Xnormal and convert the tangent basis for 3ds max's renderers? I'm preparing a course for my students on lowres modelling and normal maps baking and I want them to see the power of Xnormal. The problem is that we have to make renders in 3ds max and I'm getting the "black edges…
Hi I have been trying to learn Mudbox for the last month but have had very little success as I seem to be unable to correctly utilise the extracted maps in Maya, in particular the Displacement map. I have tried many times but have yet to get any result that resembles the original high-res model that I created in Mudbox. I…
Hi all! I'm currently working on my final year project to go along with my dissertation. My focus is on hand-painted, colourful textures and I'm going to be building a scene in UDK. The scene I've chosen is based on concept art by Ivan Laliashvili: ( ~ivany86 on DeviantArt) I've done a rough block out in Maya to test out…
I know cloud rendering sites like these are getting bigger now: http://www.rayvision.com/en/main.php https://www.rebusfarm.net/en/ but I'm wondering, Instead of having to invest like 20 - 30 thousand dollars for a workstation that can render as fast as I'd like to with vray/renderman/mentalray to create my initial frame /…
Hello, i have simple object, low poly sphere made in Maya (512 poly) and, high poly sphere with some datail from Zbrush .......i using "Transfer Maps" in Maya to bake "tanget nomral map" and, when i apply map on my low poly sphere i get some hard/edge shadow when i render in Vray. I try: - change in Bump Atributes on…
JOB TITLE: Assistant Technical Director DEPARTMENT: Technology REPORTS TO: Pipeline Supervisor POSITION OVERVIEW: The Assistant Technical Director provides front-line technical support for the artists and assists senior-level technical staff with day-to-day tasks. They are responsible for designing, developing and…
JOB TITLE: Production Engineers (Technical Director) DEPARTMENT: Technology REPORTS TO: Pipeline Supervisor COMPANY OVERVIEW Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Visual Effects Producer to join our team. With over 200 artists and technical…