thanks guys, it's possible to make the portfolio happen, however I can't afford to take an internship. I have a house and car payments to make. Another problem is that the opportunity for career expansion in art will lead me away from ottawa, and leaving might be too difficult, I suppose if the right opportunity is there,…
With the latest versions of Toolbag 3 i noticed that there are now 4 different types of tone mapping: Linear, Hejl, Reinhard and ACES. Can someone explain me the difference between these 4 ? I tried searching on Google but i didn't find much. I know that Unreal switched to ACES because is the standard in the film and…
You'll have to forgive me here if I'm making uninformed comments, but from what I have seen and read of Spec Ops, its message is that you're a bit of a horrible person if you play that sort of game. If that's so, then I've already taken its message to heart before even having played it, and if I'd play it now it would…
I'm happy to show the latest project (at least a project where I'm allowed to show it) I did with Pure3d. The project was quite big for one person and needed to be done in 4-6 weeks. It's a prototype for virtual training so not really for a game. Basically it's a visualization of Lashkar Gah located in Helmand Province /…
I haven't been able to Check the full material pic but from the photobucket img it looks like The issues are you are using a world normal node in a chain that links to a pixel shader input. Udk only allows the world normal to input into a vertex shader input, which presently is only the displacement input. The second one…
Hey Everyone I've just finished a 'Who done it?' game asset diorama. In this project I wanted to improve the quality of game assets I could produce and I believe I have achieved a certain level of quality compared to my previous works (art station link below). I want to push my work to a professional level so if you have…
Soooo, It's done! This is not game model, I've created it to improve my texture, sculpting and also render skills. I see that i need to work more with hair, also textures... But for now, I think it looks really not bad :smile: You can see full project (there are more renders) on artstation…
Try something like this: Feeding the bevel node low-res shapes can have rough results. You can feed it bigger shapes, or upscale your small shape before beveling. Then return to normal res afterwards. I used a levels node to change the output size. You can use any cheap node that doesn't alter your shape. Looking at the…
Im trying to get the stone texture on the distance node and cannot blend it. I need the texture to be different across all the stones to look like they are are all seperate rocks. I have attached the sbs file with dependencies. Any help would be greatly apprecated. SBS File…
Hi Guy's, I want to have another displacement map to deform the tile grout so it push some of the ground lower than tile and some higher. It's seem like the ground(black part in the displacement map)is always flat at a certain point. Maybe someone can point me out if i am doing this correctly or even a node i am not aware…