Is there anyway to separate animations or name them? I can do it in Blender via the Dopesheet -> Action editor. I'm having a hard time getting my animations smoothed out since going I get all 150 frames of animations into the graph editor and it's just a horrible mess for me.
StarWars Dark Forces Inspired Game Art Latest Screenshot: Hello, everyone! So, I've been meaning to start this thread for a while. I've always been a huge fan of Dark Forces - especially the first one. The game obviously took place in the Star Wars universe, but had a style all its own. A while back I got some free time,…
I see this with a predator strapped into a "pony tail", type of design as in the concept, since you mentioned it i thought i add some possibly helpful C&C. The final update in sc2 where they had to cut their "back tails" could also be a direction to go in? as they were being possessed by the dark protoss/zerg leader. (i am…
its probably ok for alot of the parents in here as most are inteligent and know abit about the content/suitability of games. but my cousins were bought alot of viloent games GTA when they were <10 and were allowed to play them alone, just because they were "games" and thus completely harmless in the eyes of my uncles and…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
[ QUOTE ] Justin_Meisse: I don't get your "No Country for Old Men" comment. [/ QUOTE ] My point was simply that I recall a time when game development was different. It was more about that garage game culture and less about making it big or seeing your name on the screen. You are correct Justin, perhaps my time in the…
Actually, clover studios didn't exactly get much marketing help for their games, most people didn't know about their games even existing. I'm not sure why you list shadow of the colossus in there, that game did great. incidentally ICO was very much a spiritual prequel to shadow, but one title that didn't get as much…
Hello Polycount, my name is Florian Coudray, and I'm very excited to present Lily, a character I've had the pleasure to work on during the last months for my Student project. "Lily - Colors of Santa Luz" is a game developed by 9 students in ISART Digital Paris. Much more to come on other characters, environments, and the…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Hello ladies and gentleman. I am looking for some people who can make some Prehistoric creatures and are willing to animate them as well. :) It would be great if you would want to join the team! Right now there isn't anyone besides me but I hope to get a small team in on the project. I do need you to be at least 14y years…