https://stylizedstation.com/article/creating-stylized-golem/ Breakdown provided by: Jesus Orgaz Let me know how I can improve the article or even the site!
Edit: Might want to disregard... just re-read the thread title. And this would definitely create seams. Not sure what constraints you're under for UV creation, but you might consider breaking up the UVs for the fur and unwrapping several clumps instead of going for 1 big island with everything which seems to be creating…
Hi there I am looking for a 3D artist who can create a high quality, well textured rock/boulder pack for my game. Please contact me at estie1@live.co.uk with a copy of your portfolio - I am especially interested in seeing any work you may have done that includes the creation of rocks and trees. Please also include your…
i never touch any 3d software but when i see re3 remake jill valentine character that make me want to learn 3d model character, what i want to ask is what basic should i learn to create character and what software should i need to use for very beginner to make character ?
Hey everyone,Looking for someone who can create a IK/FK control rig for a character that is using unreal skeleton in Maya. For more information/Interest contact me at rdbkproductions@gmail.com Thank you very much
If that still happens despite the smoothing you can try adding an edge across that polygon on the opposite of the crease(if the crease goes from top-left to bottom-right create an edge that goes from top-right to bottom-left).
Hey gang, I'm totally new here but I am a new grad in Game Design and Development. Although I've been trained in 3DS, I went into Maya which seemed more popular among animators for some reason. I'm aiming to get my 3D skills back on track, I'm a horrible texture artist but I've had my eye on a few tutorials from the wiki…
I've created about 20 models, each with their own texture maps, I was going to manually alter them all to fit on one single texture atlas and render it out at 4k, but.. I've already painted all the maps and it's going to be a nightmare scaling my UV's and lining up all my textures to those uv's on a new texture atlas. Is…
Hey everyone! I need to texture a spaceship. There are 10 parts to it and I need to create a color ID map for each part. Some details are not geometry based, meaning they would need to be hand painted/masked not by geometry. If I did this in Photoshop with 3DO it would only be able to look at one map at a time so it would…
Hey guys, I've been searching everywhere for a way to create planes with UV controlled by splines in 3ds Max to make placing hair cards a lot easier in that program. The only way I know similar to what I'm trying to accomplish is by using a set of modifiers like I'm showing you here: This is obviously not the cleanest…