Hey guys after suffering from massive burnout and depression I have decided to get back rolling. I usually use toolbag to render my stuff but this time around I want to have it in an actual engine. So far I have ripped out most of my hair but I am starting to understand it slowly. Here is my mood board Initial Blockout…
Hi guys I have recently created a bedroom interior in UE4 and would appreciate some feedback on what I could improve. I have attached some images below. Also I've already received some advice on doing a lighting setup similar to this but I cant seem to get it to work as my spotlights arent contributing to the bounced light…
I'm modeling a scene in ue4 and I'm confused on the workflow for the assets. Should I model the assets in smooth and unsmoothed moded or should I model them so that they look good in one of the two? I usually model for animation and I'm confused whether it is different for games
“Sol 426, after traveling 1,389 light years from Earth, Galileo and her crew has decided to rest next to HD567910 to celebrate the holidays. Commissioned in 2365, the Galileo was the newest research vessel of the explorer class. Outfitted with the latest in long-range sensory apparatuses, it is designed for long-term…
Hia! So I'm trying to wrap my head around SpeedTree in Unreal 4 and I'm having some lighting issues - which I'm guessing are somewhat related to normals? I've previously created trees in Maya successfully - but I'm getting some strange, ugly shadows in my new SpeedTree ones. Here's an image with the bad lighting. In the…
Dear Polycount Team, Here are some screenshots from an American Diner in UE4 I am working on. It would be great to get your feedback on the current state of the scene to get some external feedback after staring many hours on my monitor. My next steps will be to add more details to the scene, especially on the walls as well…
I know it's ironic that I'm going from real time rendering to offline rendering but it's the only way to pass one of my school's courses. I basically know how to make my materials in UE4 (Base color, Metalness, Roughness, Normals and AO) but I'm sort of confused how to bring that over into Mental Ray, especially for Arch…
Hey all, I've been searching and searching and I have no idea how to make a simple 80s, 80-column/25-line LCD screen in UE4. I am new to UI/video effect shaders in Unreal and don't know where to start. Here is an example. (though it doesn't have to be EXACTLY like this, just something similar) Start at 2:50 if it doesn't…
You might want to have a look at emissive lighting, as that what I seem to see is missing, none of your light areas is actually lighting up the surroundings. Have a look at this page: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/EmissiveGlow/index.html Also, this tutorial might help you a lot…
Hi all! I started to work on this demo scene (proof of concept) for my point & click adventure game (UE4).
Still a lot of work remains (the hero character is definitely a palceholder :smile: ) but I think its time to show around what I have so far. Here is the video: https://www.youtube.com/watch?v=uN17xTyAgr4