Heya buddy! sorry for not getting back to you (I completely missed your reply!) ive been alittle busy with work/a personal project im currently putting together. Hmm, well alot of the details I created are fairly simple, mostly created on a plane and then deformed into shape using the bend modifier or even FFD so that I…
Hey, I really like what you've got! I have a few comments and suggestions: 1. I like the flags, definitely cheers up the place! 2. I made a similar scene once, and I always regretted not adding some garbage to it. Little piles of random trash can help a scene feel alive and give evidence of the characters that might live…
Doing it non-destructively and procedurally is the way to go. This took me less than 10 mins. You should spend as much time as you need to really finesse the forms. I'm using 3dsMax's modifier stack so this makes the process very simple. Maya's deformers are similar. This result would be your high-poly that you would rip…
Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project. still need to tweak some of the colors…
Hi all~ I'm excited to share my latest personal art Teemo Arcade! Its based off of a concept from Riots mini game Jinx Fixes Everything, which takes place in the Arcane universe. I feel very proud of the way it turned out, I hope you will check it out, and let me know what you think!!!…
Made this thread to document a project I'm working on to learn ZBrush. The Project is based off of the ZB 3.5 Flying Stingy Thing tutorial by Joseph Drust. My model will be based off of the Final Fantasy X Wasp concept. I started this a couple of days ago, so this post will have multiple days work. Thanks for checking it…
I would really love some help with our wiki. Anyone have a little time here and there to spare? We moved last summer to a new wiki software, which really speeds things up a ton (the old one was hella slow!), but unfortunately that broke most of the images and links too. I just fixed this absolutely awesome tutorial from…
Hello everyone! thank you so much for reading this, I really hope you guys can give me some inputs to help me clear some things up when i'm doing my workflow to achieve my goal. My goal : Hand painted models/scene/texture What i want to achieve is something like this (awesome stuff from FAF) : My current workflow : 1.…
Hey, What are your thoughts on using bevels vs support edges+subdivision, for high poly mesh. I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly. It is easier…
That little black box with the 714px...etc. I don't want to see these, but for the life of me I can't figure out how to disable them. Huge thanks if you've already got the solving sauce.