snake, that technique is not a problem, just clone your mesh, redo the UVs nice and clean, then bake the diffuse from the original to the new uv layout.
Hey guys, we're looking for a couple extra freelance environment artists. Lowpoly handpainted diffuse only work. If anyone's interested please shoot me an email syaped@hotmail.com Cheers!
I'm having some problems with Xoliul, basically it appears to darken my texture and I'm not sure what's causing it. Here's the same model in Marmoset and Xoliul And here's what the diffuse looks in Photoshop
enable antialiasing and padding/diffusion on your bakes - that will eliminate most of it. anything that remains is due to UVs not being straight or your textures being too small. baking at a higher resolution than you are working out can help, but you'll get the most benefit from arranging your UVs so that as many edges as…
Hi, I'm Germán, a 3D artist mainly focused on innorganic modelling. I have years of experience with Maya and Substance painter, some basic knowledge of Unreal 4/5 and as of late I've been experimenting with AI to create concept art or materials with Substance Sampler and Stable Diffusion. I can also handle myself with…