I'm having some problems with Xoliul, basically it appears to darken my texture and I'm not sure what's causing it. Here's the same model in Marmoset and Xoliul
I am pretty sure it's the gamma\lut "problem" in 3ds max 2012, I think the faq of the shader already covers this.
You can turn it off here: Customize->Preferences->Gamma and LUT->Enable Gamma/LUT Correction.
I'm having the same issue and have actually reinstalled 3ds max 2012 to solve the problem . I'm also having a problem with UV unwrap while using this shader. Every time I go to Unwrap a model, 3ds max freezes. Not sure what to do:(
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You can turn it off here: Customize->Preferences->Gamma and LUT->Enable Gamma/LUT Correction.