This video was posted in Slack group. https://vimeo.com/172293963 What I was really impressed was at the 0:40 mark when the guy dropped a piece of ground on the ground and they just blend together so well. No visible seam. I'm wondering what's the trick here, how can that be possible. Also towards the end of the video…
@Fansub and I , and basically everyone is doing some Quad filling thingy , on Maya's side and on my part the circle filling stuff was the first thing I wanted to work on (Who doesn't want Quads on the Caps :D ) , I basically did this little script back in 2016. Action !
I'm new here and that's my first post on Polycount so hi everyone! I have been working on a first person hands model that I want to use for my game. I took the model from Mixamo, and cut out the hands, and made a simple skeleton for it and weighted it. But when I started posing it I have a lot of issues rotating it. For…
Happy Halloween Polycount! Hope everyone has fun tonight. In honor of the spoopiest holiday I made a quick cricket bat inspired by my favorite movie to watch on Halloween, Shaun of the Dead. If anyone else has Halloween related art to share, old or new, please feel free to post it! link to Marmoset…
Hi, I finally finished this car, and it would be nice to hear some feedback ;) Textures 2048 x 2048, ~13k tri. Ther h poly shot: https://dl.dropboxusercontent.com/u/27384435/Chevy%20truck/test2.jpg.png.jpg.png Textures: https://dl.dropboxusercontent.com/u/27384435/Chevy%20truck/textures.jpg Wire:…
Hi! New member here, first post. This is a personal artwork based on Finnish toy cars called "Neppis". There are races where people create tracks in the sandbox and push neppis with their finger. The one who completes the track with the least amount of pushes wins. This was made to test the capabilities of the Blender…
Yes. You need to use the world position offset input of the material, but I guess you already figured that out when you tried the grass wind. You were pretty close by trying that. This is how this can work: Your asset need to have some sort of a weight map that tells the material which area of the mesh moves, and which…
Hey everyone, ive bin trying for weeks and weeks, to acomplish something similar in design but to no avail, i cant figure out how its contructed and how they get it to loop here is what im talking about (the roof) If some one could explain to me how they think they did it, that would be swell :)