I've been trying...and trying...and trying to get a shading effect like this, but am getting nowhere. MR with skylight + portals, brute-force Final Gather calculations (interpolation set to zero, and takes several hours to finish) Scanline with Light Tracer, even GI from the V-Ray demo and nothing comes close. I need this…
Long time lurker (admirer, mostly), first time poster. I was wondering, a common trend in game environments nowadays seems to be to "encase" steeper slopes and areas of a landscape in blobby rock-mesh with some occasion outcroppings and spires Epic Citadel, for example: I was wondering what the best workflow/application…
Hello everyone I mostly work as an animator or modeling armors and fantasy creatures for Dota and I belive that made me a little rusty in anatomy, so I decided to study it again and get even deeper by trying to achieve a more relisting result. I tough it would be easier =] Since it was just a study I was not planning to…
I started on this project for fun a couple days ago. I've gotten a couple models down, now I want to see what you guys would like to see added or taken out. Any and all comments welcome.
HI, is there is any tool like fillet of 3ds max in photoshop so i can first draw block path then refine it with chamfer setting. i'm tired if using :poly127:tangent handles. thanks in advance ps sorry for bad English :)
Made this guy over the weekend in Zbrush. It's the iconic moment when SpongeBob catches poor Squidward early in the morning near the big fridge eating Krabby Patties, though earlier Squidward stated he was hating them. "You LIKE Krabby Patties.. don't you Squidward? https://www.facebook.com/natiq.aghayev/
Over the Weekend i did a first texturing pass and rough blockout of where everything should be, i scrapped so many ideas and went through so many different ideas, because i didn't wanna do the overused viking theme, bud sadly it would have been a HUGE time investment trying to create the trims i needed for my actual ideas…