Hello everyone. My name is Yaniv. I'm a 3D artist with several years of professional experience. The latest project I worked on was the remake of Rise of the Triad, where my responsibility was the creation of the majority of the weapons. I'm currently available for work and would love to hear about any new opportunities.…
This is an environment prop that I am working on as a personal project. The purpose is to use this for future staging in an environment scene. My goal is to demonstrate a step-by-step process breakdown for modeling assets. The end result is to achieve a photo realistic look with a game model. This model is textured using a…
First, the question: Do you do much/any editing to Sub-D models above your Turbosmooth modifier, or do you try and keep as much as possible below it in the stack? My main problem is that, in trying to hit a specific polycount without much/any baking, some parts end up having more detail than others when trying to achieve…
Hopefully the image says all that needs to be said (Text may be a bit hard to read. I didn't notice the res was really THAT bad). I have some beveled edges and rivets that need to be baked onto a low poly mesh and when I bake them the result is a pretty flag wave down the side. I am also having the same issue with a…
So I was given a assignment at school to model a spaceship. The only requirements was that the ship was no more than 2500 tris. I decided to work off some concept art that I found of the internet. Here is the image: !!All credit for the concept goes to Steve ChinHsuan Wang!! I started to break the model in more simple…
This is your highpoly that you'll bake from so its sole purpose is to derive maps from, so if it looks good when subdivided, then it's fine. Whilst modeling with quads is good practice it's certainly not a strict rule. Tris and even n-gons are often used to control topology flow. And on flat surfaces where there is less…
Hey I looked into our Wiki regarding this (btw @Eric Chadwick I think it's not ideal to mix it into the Rigging topic as it deserves it's own spot imo) But I'm wondering if there is any new or updated tips and tricks (also focused towards blender a bit) how this can be done in the most efficient and practical way. For now…
Love this! What happened to the long cable braids? I thought it was great to have a more curvy element to complement all that hard surface goodness. Could be really nice to show an action pose with something curving around in an arabesque.
Hi there, My name is Patrick Walsh, I specialize in weapon modelling and texturing but I am equally comfortable with all hardsurface modeling such as vehicles and level props etc. I have worked on upcoming titles for iPhone and XBLA. Apologies but I will not have a working website for a few weeks however most of my…
Hello everyone :smile: I have a problem. After generating n_map on my l_poly model show little problem.. :neutral: I got the effect of rounded edges but also i got some wired white dots after apply n_map on my l_poly model, which looks like this: https://imgur.com/6ATrZm8 I've found out where the texture rendering problem…