brighten the first screenshots up slightly but not too much and that's about the right level of brightness. I can see that this environment takes alot from it being dark, it's meant to be a space horror idd. But don't go as far as to brighten things up tonnes, have certain lights that are pretty bright but flicker or…
Hey there guys. I am in a super tight deadline crunch and I wanted to know a good fairly quick (few days) workflow for texturing an astronaut character with beaten up armor. This character is to be animated. I am finalizing the Mesh and comfortable with UVing, I am just at a loss to figure out what to do next. I would hand…
This will be my first post on polycount. I am a 3D artist with a couple of years of working experience in TVCs. Now I've migrated to Australia, got a PR and studying Advanced Diploma in Games Development. And the first game character I wish to build is a warrior. A Nordic Warrior. These are the concept art progresses I've…
I think the lighting could be a lot more creepy, if that's the vibe you're going for. Right now there's a lot of ambient light with no focal point, and the lights in the scene don't suggest that they'd produce that much. With tighter lighting this scene will really pop. There's so much bounce that the celing is actually…
I'd ditch the 2d work. It's fine, but unimportant to an env artist position. The DeLorean is probably your best single asset but you only show one image of the highres model, from behind. Show more of that. Break the asset down by showing it's wire/low/texture like you've done with the others. Your best environment imo is…
Hey everyone. so I am working in unity and im trying to re-create a shader in there...and honestly ive been a bit stumped on this one. the idea is to make a rim light that is also effected by the direction of the normal map (3 point shader does this and plenty of game engines do this to) unity offered this one bit of code…
So, I'm having a problem with a scene that is both interior and exterior. When I enclose my building in a lightmass importance volume the exterior renders fine, with indirect light from my environment and everything, but the interior gets really crappy and blotchy. i tried adding more lights to the interior but also these…
At first I kinda thought the texture complaint was just ranting, but I have to say, you guys are right. Keep it light and bright like the original! Even still, it looks pretty great. I never played the originals, but I might pick it up.
Hello! everyone. Recently, I found about this contest and saw God staff Jax skin that is coming out soon and thought about fighting godly champions and demonic champions. Since there are many skins that resemble this feeling I wanted to put them all especially champions with swords and rivalry in the story. I really loved…