Still working on this scene! Still got lots to do but enjoying how it is coming along so far! I'd call it about 65% at this point as there are a few untextured assets in the scene, a few more hero props to add, a set extension for outside to make, and a general weathering/wear/realism pass to go. Just thought I'd share…
By "this shit is used" I meant the current prevalent art style which gravitates to worn or slightly worn look to give more realism to materials because rendering capabilites nowadays aren't there to display pristine clean materials. UE4 is getting there but it's still quite costly to render them in arch viz beauty. Also…
Looking pretty nice so far! :) If you are aiming for a bit more realism then a quick critique would be that currently the materials all look a bit flat. They could perhaps use a bit more variance in surface roughness etc. Also the rain scene doesn't really look wet right now so that could look really cool with some puddles…
Lookin' pretty morrowindy to me, nice job so far! I'd recommend looking at images like the Skyrim dragonborn area/telvanni style, witcher 3, the Shadow of Mordor, etc for examples of how realism can be combined with this sort of stylized fantasy. It also might not hurt to draw inspiration from Blizzard's CGI movies since…
This is the node graph as it came from Marmoset (the one that looks like shit, I only took the emissive part, forget the AO map, it was just in the middle when i took the pic) https://gyazo.com/c05b89f084bcad036b45f661d3347c57 This is the node graph I made to try to fix the problem connecting the maps directly to the…
I want to see some secrets in unlocking that perfect workflow into Rendering for realism! I wanna blow some people away with my demo reel. I'm thinking of purchasing Keyshot instead of Marmoset. I prefer the interface of Keyshot, plus Keyshot is BRIDGED with ZBRUSH 4R7 and that bridge is very affordable. So I really wanna…
Current sculpt of a human character (realism). I've got just over 1 month to make this game-ready with textures plus I have other assignments. Is this feasible? I've been working on getting the muscle anatomy just right but this character will be covered in clothes so I worry I may be wasting precious time. I also made…
Hi, we're looking for talented or experienced people to join our small team during the early stages of a new AAA-quality third person action-adventure game. The position will become paid as soon as we secure funding, and could include relocation if wanted / possible at the time. Looking for: * 3D Character Artist (focus on…
i'm a full time texture artist looking for work, my skills range from modeling to texturing anything hard surface, but my specialty is with texturing. Maya or Max. I love to texture anything really but I've worked mostly on military stuff. My style sways heavily towards realism. you can find my portfolio here:…
Hello there, this is my first thread on this forum and I need feedback. Currently I'm working on a sci fi character. I think I'm done with sculpting. But I'd love to get some feedback about it. Mainly is it looking cool? Could it work? I'm a self taught and I still can't judje my works from that perspective. This character…