So I thought I would share with you guys what I did during the past summer. I was looking for a job and applied literally everywhere that offered something related to the 3d field. For 2 months, I got no response, and the ones I did get were almost all negative (In the sense that they told me they had enough employees…
Hello! Has anyone else noticed a bug in Maya 2024 when it comes to extruding along a curve? Am I missing something? When I add divisions, the mesh doesn't conform to the curve. I was trying to make a braid like weave and ended up doing it manually. I've restarted Maya, my computer, tried again in a new Maya file.. Curious…
I feel like It's time to start being more punctual and keep track of the progress i make, thus stimulate my activity and take on some responsibility. And also to have some kind of a shelter where i can store my poops for future admiration and just seizing the path i already made. I would like to end this welcoming speech…
It really depends if you want to do the effect in real time, in an engine or if you just want the effect in a few renders. Realtime rendering: Remi/Seforin had some interesting discussions going a while back about this. Notice that a tutorial written by Neox also gets posted too, some great info in there also.…
I'll give that a go with my next retopo project and see how it goes. Actually, I'm doing some xgen work at the moment... this may help as well... @oglu , converting the hi-poly mesh to an allembic cache allowed me to work with a much higher poly count. Typically I try to reduce the hi to around 200-400k, but just to test…
a corridor in the labyrinth. seems like a simple environment but i waffled on it a lot. In the end I decided to keep it simple with just a few abstract decor pieces and make everything a little off kilter to try and make being in it feel unsettling. taking some liberty and imagining it less as a dungeon meant to torture…
[ QUOTE ] Am I the only one that found the ending to this movie entirely unsatisfying? Didn't really end, just stopped telling the story. Other than that I loved it. [/ QUOTE ] i giggled a little bit when the people behind us in the theater were openly surprised by the ending, too. i'll admit, the ending is more satisfying…
I'd learn how to either measure with an accurate to real life scale "human anatomy model", or learn how to work in real measurements, in the end you can "translate it after the fact", to whatever requirements are expected for the projects. Any environment artist or whomever knows is welcome to correct me but i feel this…
Make sure the start and end of any pipe section falls on a grid point, and you put the pivot point at the center of one end of pipe section. I'm a Maya user, so I can't really tell you how to do this in max specifically. In Maya I would:* snap a nurbs circle (or whatever it's called in Max) to a grid point * then move the…
And en Espanol: "Ay way!" But looks good JJ. Keep at and in the end, your character and mine will go at it in a massive battle of great magnitude that will blow the planet away!.....maybe....idk....