Hey, Im a programmer using Unity 3D currently finishing one title which should be going on sale soon via multiple online distributors. Im now looking to expand and build a bigger more complex game, a 3rd person multiplayer shooter. I have already implemented to following (in only 2 and a bit weeks of part time work) -…
yesterday in Marvelous Designer, I made a flag and i tried animating in wind. the animation was about 30 seconds long. 1) whats the best way of exporting it to Blender. 2) how can I make the first and last frame of the animation match up so it looks like a perfect loop? Im sure there must be a special function which does…
Welcome! I am Eric Alexander Krutten, Passionate Game Designer, Consultant and Independent developer, and I have been making games for 12 years. Have a look at my website: http://www.competitivegamedesign.net/ What I offer: - Critically review your game while offering solutions and suggestions for improvement - Check your…
April 22, 2013 (Singapore) - FZD School of Design, established in 2009 by renowned concept designer Feng Zhu, is delighted to announce the addition of four new members to its creative team. Joining FZD team are Thomas Brissot, Ben Mauro, Eduardo Pe
I am currently learning Substance Designer and decided to texture a mech asset I made a while ago. So far I'm super impressed with SD and wanted to share my progress. C&C welcomed along with any tips for Substance designer.
It's just a thought that came across me when I was watching the Battlefield 1 trailer (which looks dope). The sounds of the vehicles, the guns, the explosions, they all gave me as much chills as the visuals. As a 3D artist I should be focused on the visuals mainly, but the more I thought about it the more the more I had a…
The Clockwork Revolution needs YOU! What Is The Clockwork Revolution? The Clockwork Revolution is a Steampunk themed "Action RPG". TCR takes place in the fictional nation of Cognier. After two devastating wars, The Cognier government has oppressed its citizens and has resorted to using Mechanica (clockwork based…
Hi there! Here's my latest work, a procedural palace ceiling material made entirely in Substance Designer and rendered in Marmoset. It's based on a 16th century ceiling from "Palau de la Generalitat" located in Valencia, Spain. The aim of the project was to get a better understanding of shape creation methods inside…
Wanted to give you some tips on getting that level design internship your after and what I did to get where I am. A lot of the levels in your portfolio contain rooms filled empty spaces. One thing I learned when I started my portfolio was I looked at the levels created by other UT2004 mappers. They all packed the screen…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in education, entertainment, and industry. The projects we work on range from designing visual effects for feature films, to creating…