I am currently learning Substance Designer and decided to texture a mech asset I made a while ago. So far I'm super impressed with SD and wanted to share my progress. C&C welcomed along with any tips for Substance designer.
It's just a thought that came across me when I was watching the Battlefield 1 trailer (which looks dope). The sounds of the vehicles, the guns, the explosions, they all gave me as much chills as the visuals. As a 3D artist I should be focused on the visuals mainly, but the more I thought about it the more the more I had a…
The Clockwork Revolution needs YOU! What Is The Clockwork Revolution? The Clockwork Revolution is a Steampunk themed "Action RPG". TCR takes place in the fictional nation of Cognier. After two devastating wars, The Cognier government has oppressed its citizens and has resorted to using Mechanica (clockwork based…
Hi there! Here's my latest work, a procedural palace ceiling material made entirely in Substance Designer and rendered in Marmoset. It's based on a 16th century ceiling from "Palau de la Generalitat" located in Valencia, Spain. The aim of the project was to get a better understanding of shape creation methods inside…
Wanted to give you some tips on getting that level design internship your after and what I did to get where I am. A lot of the levels in your portfolio contain rooms filled empty spaces. One thing I learned when I started my portfolio was I looked at the levels created by other UT2004 mappers. They all packed the screen…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in education, entertainment, and industry. The projects we work on range from designing visual effects for feature films, to creating…
Mossy Rocks I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. Imported in Unreal Engine to play around with vertex painting for moss blending. 100 % Designer, rendered in Marmoset. 100% Substance Designer, Rendered with Marmoset Artstation Post :…
If any of you environment guys are looking for a quick challenge to work on, World of Level Design is hosting their second storytelling challenge and their first of 2012: http://www.worldofleveldesign.com/categories/level_design_challenges/storytelling2-2012-level-design-challenge-01.php Basically, you get a vague subject…
100% this. Having a good understanding of art, composition, architecture, the ability to model separates good level designers from amazing ones. Its not needed as some great designers make everything out of 1x1 cubes which is the most annoying thing in the world but there designs are still good.