@KennyW @Fabi_G Sorry for the lack of response. I appreciate the feedback. I did leave the textures a little bare, mainly because I haven't decided exactly how I'm going to execute them :D The solid outline is definitely a bit janky. A more elegant solution would look much nicer. I'll be searching for time to continue to…
Yay Harden edges along texture border You can now easily harden all polygon edges that lie along a texture border via the Soften / Harden Edge command or cut seams along all hard edges by using Auto Seams. YAAAY Convert to Contiguous Edges You can now use the Ctrl + right-click marking menus to convert the current…
Hello all, I've been stuck on this for a while and would appreciate any help. In Maya I have a mesh where I mirrored the top half of the geo, which also mirrored and stacked the uvs. I did this to increase texel density. I then exported as a .fbx file and made sure to export smoothing groups but not tangents and binormals.…
CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! Quick Summary: Help NineZyme define an artistic style for a brand new game project - by…
This came out of a game I've played in #MD with a few guys a few times. The idea is to take a sketch of a creature, then whoever is playing can grab that sketch and "evolve" that creature by emphasizing or minimizing various traits, making changes to the color, details, etc. Then anyone else can grab that sketch (or the…
We've a bevy of things for you to check out in this afternoon's post. From animation tech that's a couple of years old and STILL awesome, to Brutal Legend's UI design then ending it off with some music. Near-optimal Character Animation with Continuous Control I understand that this video is 2-3 years old by now but it…
THE THIRD
FLOOR, Inc. is the world’s pre-eminent, Emmy Award visualization company with
offices in Los Angeles and London as well as on location with productions
around the world. For the past 12 years, the studio has helped clients visualize
and maximize content by producing computer-animated blueprints, known…
Hello, we have a few vacancies that we are currently looking to fill for our Edinburgh studio: Character Artist (Full time) Successful candidates will be tasked with assisting the art team with the continued development of our flagship product, APB: Reloaded, specifically in creating assets to support our unrivaled…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. INT is an upcoming Science Fiction RPG that has been in continual development for several years. The team is in need of a Level Editor and Designer to join the team to work on the…
Sci-fi Gun : Development Diary https://www.artstation.com/artwork/ELNwg8 Hello! once again I bring you a development diary. The principal idea for the weapon's art style was to generate a Sci-fi pistol or retro Sci-fi with animations and with a "detail stylized". I'm a noob with the weapon creation but I like so much to…