Hey guys, just wanted to share with you my latest project. I decided to have a go at sculpting a female head with verious reference from around the web. Please let me know what you guys think about it so far and also on how I could improve it. This is my 2nd attempt at zbrush so go easy on me lol Thank you
So my next upcoming projects include me having to sculpt 2 Female Characters so i decided to make a female base mesh and i plan to re use this base mesh for any future female characters. Here's what i have so far: im going for a comic stylized proportioned female for one of the characters. critiques/feedback is greatly…
Day 13-20. skipping renders 11-12 to keep the amount of pictures down. I started doing 1 render on day 13 so I don't have so many. On day 15 I started doing just 1 head and putting around 2-2.5 hours into it. Would anyone recommend to continue sculpting a head without reference as well? is there a point? I was watching an…
First zBrush sculpt, for University project. Wanted a make a Dragon TYPE creature, had to be an original design which is a creature which COULD have developed based on natural selection ect... Anyway, it has turned out TOO Dragon like but I can still use it, the assignment was just to teach us how to use zBrush. But…
Wonder Woman sculpt loosely based on Bruce Timm's Illustration. Made entirely using Zbrush. Polypainted and Rendered in Zbrush with Render composition done in Photoshop. To achieve Rim effect in Zbrush I first did BPR with Polypaint and Matcaps. Then I changed all Sub tools to Fastshader Matcap. I added a new light (Spot)…
Hi! I've been working on a female realistic sculpt the past few days and wanted to receive some feedback to help me move forward, specifically anatomy etc, or anything to help me learn and improve. Aspiration is to be a realistic character artist :) Thanks for your time!
A 2 and a half hour of digital sculpting of a muscular male character. Comments and critiques are most welcome. (Edit: Please scroll below to see day 2, day 3 and day 4 updates)
I have been using Zbrush for making normal maps (for clothes folds etc.) and here is my first attempt at sculpting from scratch. I started with Zpheres and followed a tutorial by 3D total. It's really good that one. I'm trying to make it look different, but hey, this is just practice! And fun! It's wip: eyelids, mouth,…
Just been pawing at this every weekend but I plan on finishing it now that I have more free time. I am also working on an Elly Van Houten sculpt... its super basic right now, but any suggestions, crits, or direction would be appreciated. thanks