Fox Cub is hiring an experienced animator that is capable of animating visual effects as well as moving graphics. (Particles, UI elements, characters, motion graphics) We are focusing on creating mobile free-to-play Casino Slots games. You must have experience working in particle effects generator, whether in Unity or…
Animator (based in: Wrocław) Main task: creating animations of characters and objects for video games We require: - 3+ years of experience in video games industry - excellent grasp of the animation principles - very good practical knowledge of Motion Builder - experience in working with Motion Capture data - knowledge and…
[FONT="]I have two years of experience in 3D, and before that several years of experience doing freelance graphic design projects. I have a certificate in 3D Animation from Think Tank Training Centre, as well as training at the Art Institute of Vancouver. I have a strong understanding of the Principles of Animation and…
Hello there, This is a question for 3ds max maninly. If you made a series of zbrush hipoly models that represented frames of animation; IE: 1. you sculpt a muscle man, lowpoly and hipoly; 2. then sculpt a few more hipoly models or augment your hi poly model several times to represent the tightening of muscles or loosening…
Hello, I seem have an issue with marmoset while importing an fbx with baked animations. Working on a character model and wanted to have animated sequences to help show the model off. Unfortunately the animation doesn't seem to match the animation from the other program where I exported. At first I assumed the issue was…
anyone seen animation books/tutorials that cover these kinds of interactions? and also, how do they handle it in film where there's the whole animator-per-shot vs. animator-per-character issue where you don't want to have animators switch "personalities" - like in ff:spirits within where animators were assigned to specific…
Might be a bit confusing I will try to explain it the best I can. I'm trying to compile all of my animations on one timeline to import them into Unity. I created my running animation first but realized I need an idle animation, so just shifted the running anim (starting pose seen on the left) back to frame 20. Plan was to…
Crystal Dynamics is looking for a technical animator to join its staff on an unannounced next-generation title at its studio in Menlo Park at the heart of northern California's Silicon Valley. Title Description: The primary focus of the Technical Animator is designing, implementing, and maintaining animation related tools…
well if you want to be an ingame animator, good examples for all sorts of cycles, the ability to characterize your animations and very important for a lot of jobs - the ability to animate 'realistic' humans should show through on your reel. familiarity with animation blending and mocap tweaking is pretty important, too.…
I got my breakthrough after getting the Blender Animation Fundamentals DVD. Obviously it's Blender specific, but it gave me solid animation foundations on which to build on. It's available from: https://cgcookie.com/course/blender-animation-fundamentals/ The rest is then animating, practice, animating, checking all sorts…