Hello, I seem have an issue with marmoset while importing an fbx with baked animations. Working on a character model and wanted to have animated sequences to help show the model off. Unfortunately the animation doesn't seem to match the animation from the other program where I exported. At first I assumed the issue was because there was something wrong with the baking process but fbx animation loads fine in both 3ds max and maya. The scene in marmoset looks like a skinning issue as verts seem to pull by incorrect influences.
I'm not sure why this is happening but I can't seem to find a work around.
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That said, 3.03 didn't allow us to export animated viewers, and doesn't has RTX of course which has a big impact on the final render compared to what MT4 is capable of (that said, MT4 will also have the same skinweight/scale issues)
The non-uniform scale issue is somewhat obscure though, so it's probably not related to the OP's issue. But if the joint in question has a non-uniform scale on it, that would be a good clue.
About non-uniform scale I've just sent an e-mail tu support with issued FBX (simple hierarchy to isolate quickly the problem).
Thanks for your great support @EarthQuake , it's truly appreciated !