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Animated Normal Maps

polycounter lvl 10
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Microneezia polycounter lvl 10
Hello there,

This is a question for 3ds max maninly.

If you made a series of zbrush hipoly models that represented frames of animation; IE:
1. you sculpt a muscle man, lowpoly and hipoly;
2. then sculpt a few more hipoly models or augment your hi poly model several times to represent the tightening of muscles or loosening or melting ect.
3.You then bake all those stages of the hi poly onto the lowpoly, you bake each frame onto the low poly seperately and grab the normal maps off it...

Could you then
4.take that series of normal maps and have them animated / looped - keyframed on the lowpoly model?

how would you do this? would this make it possible to have like animated vines and stuff on your wall textures? and have it appear like the geometry is moving when you havent animated a single vert? Could you also trigger the animated normal maps by proximity triggers in game? hmm well im really looking to do this just for presentation and create different looks with the same base mesh.

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