Hey, Ive been around and interested in 3D for a while now. Ive been so fascinated by it, unfortuantely Im not a very talented artist. I know that. I was always was better at solving integrals :D I dont want to be a great artist. I just want to create one nice model. Its something Ive on my bucket list. Sadly all my…
Hello everyone! This is my first serious work on Substance Painter. I'm looking for critics to improve, What have done wrong? Please let me know :) Ok here we go: Thanks for help me :)
'Edit - Download the scene in UE4 here!' Hey all! Not posted up a new thread in ages.. Been super busy with work and not really had a great deal of time to work on anything really. However, over the past few months I've been coming back to this one particular scene, which is a re-creation of a small section of HL2 in UE4.…
Hello everyone! I made a Glock. At the end, I noticed some mistakes, such as shapes and plastic texture. But I want more feedback on my work. More photos on artstation: https://www.artstation.com/artwork/Vy0vdN Thanks in advance!
Hey! Wanna show my latest work, hope you like it. All pics on my artstation page https://www.artstation.com/artwork/1n3bd8 PS. Moderators I sincerely apologize, it looks like I had a bug and I did not display the created topics, and I accidentally added them to them. I would appreciate it if you remove the dubbing
I was standing at a street corner waiting for the signal to walk. I had a Walgreen's humidifier in one hand and a fluffy Warhammer 40k novel in the other. My mind was focused on getting home to play WoW and eat some tasty Indian food. The moment was calm, 9:30pm on a well-lit, well-traveled street, not in the best part of…
Whatsup dudes and dudets, or fellow polycounters I should say! This is my first post ever on Polycount, I'm excited to be part of this vibrant forum and also for all the things I'm going to learn from you guys I recently finished the Glock 19 with Jagerwerks slide, Trijicon Red Dot and Inforce flashlight. 10k tris for…
I am trying to rescale my shells in maya to match the ratio on the model so the texture density is the same. in 3ds max uv editor you can select the elements/shells and then click under "arrange elements " rescale elements... is there a way in maya 17 to do this?
Tranquil Kametei's Gift "Magnus went to search for those who responsible for the destruction of Mt. Jeorlak. He heard rumours that it was caused by creature of deep sea. Into the abyss he traverse, to avenge what he had lost. There he get into troubles with deep creatures, the unexperienced Magnoceros almost failed to…
Blob Jump: Is a side scrolling platformer with 30 levels planned on being made in 3 different themes (10 level with each theme). The first 12 lvls already finished. Jump the platforms and avoid the spikes to get to the next level. I am the only one right now working on this game. I will firstly publish on itch.io (THIS…