I've made this thread for people to post and edit their entries up until the contest deadline of August 4th, 2014 23:59 PST (GMT -7). Note that edited posts have visible time marks.
Hey, I'm having some problems with Unwrap UVW modifier from 3D Max 2014 x64. I never saw this problem. Does anyone know what the F@#$ is that? Help me!!!
Hi ! It's my first post here and I'd like to show you my last personal project. Blacksad from the comics of Juanjo Guarnido. For the software used : Zbrush4r7 / Maya 2014/ MarvelousDesigner4 / MarmosetToolbag2.7 / UVLayout / Photoshop CS6
Hi Guys can you have a look at my model and tell me how realistic it looks. http://tahajul.files.wordpress.com/2014/03/the-final-watch.jpg My Blog - http://tahajul.wordpress.com/category/year-3/masterpiece-project/
Hi all, This is my first time posting my work in this forum. Below is my low poly Thrall Boom Hammer. Please leave your comments & critiques ! Poly: 314 Tri: 558 Thanks :)
After dealing with the foliage lighting issues in UE4 would you recommend it for a nature heavy scene or should I stick with the May 2014 release of UDK?
Here is a preview at one of the characters for a project I am working with a handful of friends. One 1024x1024 texture, 1,640 Polygons. Created in 3DSMax 2014 and CS6