I've made this thread for people to post and edit their entries up until the contest deadline of August 4th, 2014 23:59 PST (GMT -7). Note that edited posts have visible time marks.
[FONT=Arial, sans-serif][Note: The whole hurricane gimmick expanded upon in the W.I.P. is entirely optional][/FONT]
[FONT=Arial, sans-serif] There's a bit more grandiloquence going on in the W.I.P. thread, but what Jungle Gym is in basic is an automated ecological research facility, not quite derelict but undisturbed. Though built and maintained by researching humans, they only ever interact with Jungle Gym at its periphery, delicately gleaning information by the various bits of measuring equipment hidden throughout. An eye-contact-avoiding relationship like a zookeeper might have with the predators he looks after. But when seized as an arena for the unreal tournament, this precaution in a predators enclosure analogy becomes even stronger. Elaboration on ideas not captured in the more highly finished images can be found in the thumbnails following them.[/FONT]
[FONT=Arial, sans-serif]1. Measuring equipment failing to disguise itself as the branches and knots of a tree. Half garden half jungle.[/FONT]
[FONT=Arial, sans-serif]2. A whirring electrical box painted in camouflage to its surroundings. Power supply to the cloud positioning fans behind it. [/FONT]
[FONT=Arial, sans-serif]3. Air vents between the stalactite ceiling of a cave.[/FONT]
[FONT=Arial, sans-serif]4. Contrived rock formations too ideal to occur naturally such as those seen in polar [/FONT]
[FONT=Arial, sans-serif]bear enclosures and fish tanks alike. [/FONT]
Here's the summary of my work/concept, it portrays an old highrise industrial facility built in the middle of a big city.
The WIP thread can be found here.
Original resolutions are 3834x2202, in case this information would be in any way interesting or necessary.
Indoor (based on Shot07) (first one)
Outdoor (made from scratch) (second one)
[FONT=Arial, sans-serif][/FONT]Obsolete would be a map set on a cluster of garbage propelled into a decaying orbit around a cooling sun (hopefully this dim sun could also serve to soften the light on metal reflection). Entirely automated, Obsolete would also probably fall within the derelict facility set as newly produced Liandri compacting equipment cube and stack bricks of outdated or otherwise irreparable equipment (mining machinery, tournament causalities, etc.), lifting off, as would be seen in the skybox, just as the metal of these moon-sized cubes start to glow from the heat.
1. Of the structured side of Obsolete. Trenches; a place for flak cannon spawns. Possibility of crane arms adding and repositioning cubes, an evolving maze.
2. Demonstration of crane functionality. A platform in the air, an obstacle on the ground.
3. An industrial sized garbage disposal. Whirring sparks when parts or Liandri are dropped in, blood for everyone else.
4. The end of a scrap conveyor belt, a waterfall dropping from the structured side of Obsolete, back into the unstructured. A semi-sentient crane pecking over scrap piles on the right, sifting with its beak for Liandri carrion.
5. A show of all the colors and textures of a scrapyard. Brass dunes of spent rifle casings. Jagged, unrefined plates of mining equipment. Color:
[FONT=Arial, sans-serif] Don't throw the baby out with the bath water, here's my attempt at a Necris themed map With regards to the new visual direction.[/FONT]
Hey all, dont know if I've missed the deadline or am posting in the wrong place but I stayed up all night to finish these so im gonna stick em here and fall asleep!!!
My wip thread: http://www.polycount.com/forum/showthread.php?t=138106
Gonna go ahead and post my stuff here too. Hopefully they sort out the early submission issue soon!
Three shots from my level, which is based what was once a robust factory which harvested heat from active volcano runoff. Now it's starting to fall apart, and you have to fight amidst the chaos. First image is the level entry point and the one area that's still somewhat operational. Second and third show the chaotic journey through the rest of the level, which is full of environmental hazards- such as the out of control trains that pass by on the rails constantly, not to mention piping hot magma spouts.
Just keep posting stuff here, to make it easy for a "Pseudo" mod I'll just make a giant font saying the deadline is over when the time actually hits. Don't worry guys I know when the deadline actually is and I'll be watching the clock.
I think thats EVERYONE! I went through the whole forum and tried to leave no one left out. A lot of people might have forgotten to submit and maybe im "Doing their job for them babysitting" but well. I want to see everyone get their shot, even if it means more competition.
so was the contest closed early... well anyways, heres my submission.
The Paragorn IV mining station on the moon of Augustus has been nonoperational for a few years now. The Liandri location scout in the sector took full advantage and purchased the location knowing that it would be a great addition for the tournament.
My concept has the bridges moving up and down while Pods carrying players zoom by from side to side.
While I comb through the forum for finals people failed to submit or couldn't due to the mistake here's some more.
and I think thats EVERYONE! I went through the whole forum and tried to leave no one left out. A lot of people might have forgotten to submit and maybe im "Doing their job for them babysitting" but well. I want to see everyone get their shot, even if it means more competition.
No more submissions past this point are going to count! Even though we're running this unofficially, we still want to abide by the rules.
If you want to share your concept with the community after the deadilne is over, well it won't count for the contest but people would love to see new concepts over on the official UT forums in the environment art section.
Yeah, thanks for keeping time Fireborn, hopefully Polycount recognizes these submissions I know we've all worked hard and now that it's over, we can FINALLY take some time to appreciate what everyone else has done in this final week whirlwind!
Totally, there was some really awesome stuff people squeezed in at the last second. Things like that are always a given in contest deadlines but still really surprising results in some cases
Replies
[FONT=Arial, sans-serif][Note: The whole hurricane gimmick expanded upon in the W.I.P. is entirely optional][/FONT]
[FONT=Arial, sans-serif] There's a bit more grandiloquence going on in the W.I.P. thread, but what Jungle Gym is in basic is an automated ecological research facility, not quite derelict but undisturbed. Though built and maintained by researching humans, they only ever interact with Jungle Gym at its periphery, delicately gleaning information by the various bits of measuring equipment hidden throughout. An eye-contact-avoiding relationship like a zookeeper might have with the predators he looks after. But when seized as an arena for the unreal tournament, this precaution in a predators enclosure analogy becomes even stronger. Elaboration on ideas not captured in the more highly finished images can be found in the thumbnails following them.[/FONT]
[FONT=Arial, sans-serif][/FONT]
[FONT=Arial, sans-serif]1. Measuring equipment failing to disguise itself as the branches and knots of a tree. Half garden half jungle.[/FONT]
[FONT=Arial, sans-serif]2. A whirring electrical box painted in camouflage to its surroundings. Power supply to the cloud positioning fans behind it. [/FONT]
[FONT=Arial, sans-serif]3. Air vents between the stalactite ceiling of a cave.[/FONT]
[FONT=Arial, sans-serif]4. Contrived rock formations too ideal to occur naturally such as those seen in polar [/FONT]
[FONT=Arial, sans-serif]bear enclosures and fish tanks alike. [/FONT]
Here is my (what I wish would be a) submission in case anyone cares. :P
WIP
[FONT=Arial, sans-serif] [/FONT]Obsolete would be a map set on a cluster of garbage propelled into a decaying orbit around a cooling sun (hopefully this dim sun could also serve to soften the light on metal reflection). Entirely automated, Obsolete would also probably fall within the derelict facility set as newly produced Liandri compacting equipment cube and stack bricks of outdated or otherwise irreparable equipment (mining machinery, tournament causalities, etc.), lifting off, as would be seen in the skybox, just as the metal of these moon-sized cubes start to glow from the heat.
1. Of the structured side of Obsolete. Trenches; a place for flak cannon spawns. Possibility of crane arms adding and repositioning cubes, an evolving maze.
2. Demonstration of crane functionality. A platform in the air, an obstacle on the ground.
3. An industrial sized garbage disposal. Whirring sparks when parts or Liandri are dropped in, blood for everyone else.
4. The end of a scrap conveyor belt, a waterfall dropping from the structured side of Obsolete, back into the unstructured. A semi-sentient crane pecking over scrap piles on the right, sifting with its beak for Liandri carrion.
5. A show of all the colors and textures of a scrapyard. Brass dunes of spent rifle casings. Jagged, unrefined plates of mining equipment. Color:
[FONT=Arial, sans-serif] [/FONT]
[FONT=Arial, sans-serif]zinc/cobalt = blue[/FONT]
[FONT=Arial, sans-serif] brass = yellow/green[/FONT]
[FONT=Arial, sans-serif] copper = brown/orange/red[/FONT]
[FONT=Arial, sans-serif] steel = white/black '[/FONT]
6. A metal forest made of magnet cranes picking for magnetic material over hillocks of scrap.
WIP
[FONT=Arial, sans-serif] Don't throw the baby out with the bath water, here's my attempt at a Necris themed map With regards to the new visual direction.[/FONT]
My wip thread: http://www.polycount.com/forum/showthread.php?t=138106
The product of an all nighter, too much caffeine and nicotine:
Not much, i know.
This is my wip thread http://www.polycount.com/forum/showthread.php?t=136999
and this is my submission
Sly - Industrial Relics
http://www.polycount.com/forum/showpost.php?p=2113380&postcount=11
Unbreakable - Ancient Temple
http://www.polycount.com/forum/showpost.php?p=2113362&postcount=9
Three shots from my level, which is based what was once a robust factory which harvested heat from active volcano runoff. Now it's starting to fall apart, and you have to fight amidst the chaos. First image is the level entry point and the one area that's still somewhat operational. Second and third show the chaotic journey through the rest of the level, which is full of environmental hazards- such as the out of control trains that pass by on the rails constantly, not to mention piping hot magma spouts.
1 and a half hours left!
Not as polished as my other submissions, I still feel Jawbreaker's concept is concise enough to still be appreciated. WIP.
Only had a few hours:
Vertical - Just talking about the idea
http://www.polycount.com/forum/showpost.php?p=2092729&postcount=1
Spiffy - Thumbnails of different mood shots
http://www.polycount.com/forum/showpost.php?p=2093083&postcount=5
RaVirr - Raw Climate
http://www.polycount.com/forum/showpost.php?p=2094072&postcount=1
http://www.polycount.com/forum/showpost.php?p=2094360&postcount=2
Tenky - Templar IV Only a backstory but very visual description of a broken spaceship.
http://www.polycount.com/forum/showpost.php?p=2093795&postcount=1
hamstocks - thumbnails
http://www.polycount.com/forum/showpost.php?p=2093110&postcount=1
zuncas2 - writing about the idea
http://www.polycount.com/forum/showpost.php?p=2094668&postcount=1
Dmitriy_Gryniak - Ancient Ruins
http://www.polycount.com/forum/showpost.php?p=2094837&postcount=4
http://www.polycount.com/forum/showpost.php?p=2094278&postcount=1
Ogereye - Deck 16
http://www.polycount.com/forum/showpost.php?p=2095335&postcount=1
Apostolon - Thumbnails around a cathedral of sorts.
http://www.polycount.com/forum/showpost.php?p=2095420&postcount=1
HTV - The Fish Market
http://www.polycount.com/forum/showpost.php?p=2096019&postcount=11
http://www.polycount.com/forum/showpost.php?p=2096526&postcount=14
http://www.polycount.com/forum/showpost.php?p=2094741&postcount=6
Brandon_DS - Classic Space Castle
http://www.polycount.com/forum/showpost.php?p=2098697&postcount=1
sulraen - Acid Refinery
http://www.polycount.com/forum/showpost.php?p=2098709&postcount=1
osed - Reef Harbor
http://www.polycount.com/forum/showpost.php?p=2098074&postcount=7
carlospozo - High tech giger
http://www.polycount.com/forum/showpost.php?p=2098074&postcount=7
carlospozo - Graveyard
http://www.polycount.com/forum/showpost.php?p=2100695&postcount=9
The Ginger Ninja - Industrial Sci Fi
http://www.polycount.com/forum/showpost.php?p=2102620&postcount=1
zardos - Valve 10
http://www.polycount.com/forum/showpost.php?p=2095720&postcount=1
Brandon_DS - Sludge Refinery
http://www.polycount.com/forum/showpost.php?p=2098694&postcount=1
http://www.polycount.com/forum/showpost.php?p=2098931&postcount=3
Chill_Pill - Bioluminescence plant
http://www.polycount.com/forum/showpost.php?p=2101049&postcount=5
http://www.polycount.com/forum/showpost.php?p=2100932&postcount=3
htkph - Ice Morpheous
http://www.polycount.com/forum/showpost.php?p=2102084&postcount=1
http://www.polycount.com/forum/showpost.php?p=2102156&postcount=2
geck - Industrial City
http://www.polycount.com/forum/showpost.php?p=2100539&postcount=3
geck - Ruins
http://www.polycount.com/forum/showpost.php?p=2104747&postcount=6
[demonplay] - Battery
http://www.polycount.com/forum/showpost.php?p=2102782&postcount=1
Helix - The ARQ
http://www.polycount.com/forum/showpost.php?p=2092170&postcount=1
http://www.polycount.com/forum/showpost.php?p=2093804&postcount=11
Kalilak - Lost Civilization
http://www.polycount.com/forum/showpost.php?p=2103313&postcount=2
http://www.polycount.com/forum/showpost.php?p=2103315&postcount=3
Robert Zagyi - Liandri Base
http://www.polycount.com/forum/showpost.php?p=2098241&postcount=1
Justin Hill - Nali Ruins
http://www.polycount.com/forum/showpost.php?p=2097835&postcount=1
http://www.polycount.com/forum/showpost.php?p=2105069&postcount=4
Mariyan-Hristov - Grey Egypt, the mysterious concepts we never saw due to privacy settings.
http://www.polycount.com/forum/showthread.php?t=136853
Ronville - Ruins
http://www.polycount.com/forum/showpost.php?p=2109019&postcount=1
Dataday - Artifact of War
http://www.polycount.com/forum/showpost.php?p=2107689&postcount=1
Sly - Wandering Mining Facility
http://www.polycount.com/forum/showpost.php?p=2109538&postcount=2
zeladada - Narravon
http://www.polycount.com/forum/showpost.php?p=2110304&postcount=1
JzeiJzei - Outside of an abandoned drill
http://www.polycount.com/forum/showpost.php?p=2107269&postcount=2
UrielTan - Space Cathedral
http://www.polycount.com/forum/showpost.php?p=2095203&postcount=2
RazzleDazzleRootBeer - Midtech-SpaceTech
http://www.polycount.com/forum/showpost.php?p=2112236&postcount=1
Griffin - Vertigo and Day Job (3 and 4)
http://www.polycount.com/forum/showpost.php?p=2108848&postcount=1
Citlaet - Space high tech cargo ship
http://www.polycount.com/forum/attachment.php?attachmentid=18478&d=1406046541
Taken from the very first post http://www.polycount.com/forum/showpost.php?p=2104755&postcount=1
Gharkash - Nyarlanthotep's Pit
http://www.polycount.com/forum/showpost.php?p=2113276&postcount=6
I think thats EVERYONE! I went through the whole forum and tried to leave no one left out. A lot of people might have forgotten to submit and maybe im "Doing their job for them babysitting" but well. I want to see everyone get their shot, even if it means more competition.
The Paragorn IV mining station on the moon of Augustus has been nonoperational for a few years now. The Liandri location scout in the sector took full advantage and purchased the location knowing that it would be a great addition for the tournament.
My concept has the bridges moving up and down while Pods carrying players zoom by from side to side.
WIP thread: http://www.polycount.com/forum/showthread.php?t=137872
I couldn't post either:
http://www.polycount.com/forum/showthread.php?t=138146
ferndogg001. Noted! took you off the "MIA people" submissions list i made up top
WIP thread:
http://www.polycount.com/forum/showthread.php?t=138125&highlight=utmc+excavation
Final Image:
I'm basically counting the clock, and being the unofficial judge for this thread.
10 MINUTES LEFT until the actual deadline.
No more submissions past this point are going to count! Even though we're running this unofficially, we still want to abide by the rules.
If you want to share your concept with the community after the deadilne is over, well it won't count for the contest but people would love to see new concepts over on the official UT forums in the environment art section.
Join up and make your post here
https://forums.unrealtournament.com/forumdisplay.php?40-UT-Environm