Thanks for the suggestions. I switched back to Max 8 for now since I have so much work to do that I procrastinated. I'll then load into Max 2010 as needed. When I model a character's face for example I start by placing verts exactly where I want them. I then fill it all in with polys and then pull it into being. Somehow…
What I noticed immediately was how high poly your assets are. It's more in line with models for animation than real-time. The candles are (while slightly higher poly than I would do) a pretty good polycount. Not many wasted triangles and a good edge flow. The inkpot, pen, and the books on the other hand are very very high…
first 2 people I've seen that actually take interest in grinding!! O.O [ame] http://www.youtube.com/watch?v=caMsN86ygNE[/ame] Seriously wont you consider moving just a bit here and there in the map you are playing, while grinding? This is the worst example I could find. This instance is called Ruina Station, and the…
Just thinking out loud here, haven't really got a chance to test this theory. But what if the color texture already has a pretty dark/near black texture? Then multiplying the AO into the diffuse won't amplify the dark effect that much. In that case you ought to benefit more from multiplying a separate AO map into the…
[ QUOTE ] EDIT, EDIT: To better explain my reasoning, that the regular bone wont show the twist influence? So use it on parts of the joint that normally are static. In example, the ulna never changes position. the radius and carpals revolve around it. [/ QUOTE ] Unless you are doing a medicinal model for which you need a…
And that ought to be the motivation in itself. To be honest, not a lot that AI creates is usuable as is. And there are lots of limitations in its use for larger companies. For example a company in Canada that runs on government subsidies would do well to maintain its workforce. Liquidating its workforce in favor of AI…
Usually people use shape splatter nowdays . It has a companion data extract node for this. If for some reason you don't want to use shape splatter. It has very limited scale range on narrow textures 256x2048 for example . So sometimes sampler is a better choice. In such case you can use a trick of giving your inputs some…
I've recently purchased Scott Robertson's How to Draw and I want to make sure I understand this section on page 36 correctly before I move on so it doesn't bite me later. The part that I'm unsure of is creating the plane to be mirrored and the mirror plane relative to each other. My understanding is that in step one, you…
Hey all, We've had our heads down for a month or so doing some solid work for The Other Brothers but having reached our milestone we've resurfaced for a while to bring you a competition! Submissions should be posted to our Facebook page and the final date for entries is July 22nd 2012. If you could design a character or…
www.cncreborn.planetcnc.gamespy.com Reborn staff is looking for a talented character artist. We have to redo some of our old infantry models and we need the help of a skilled texture artist at least. Here is an example of the quality we search: We have a close relationship with EALA. They gave us the permission to make the…