I never tried it before so I'm complete newb but how are you suppose to light scenes with IBL like you see in Marmoset? I've imported a cubemap/HDR image and put it in the skylight but now I get black showing up. I also built the lighting too.
Thanks so much! I found the Obey setting in the Actor X plug in! It worked. When I copy the wall pieces around there is no more weird lighting problems. Althought I am getting some faint seams. Which I beleive is a light map problem from my light map UVS. What would be the best way to layout my light map UVs for a good…
I am a lighting and compositing artist and I am here offer my services on freelance or contract work. I have experince in lighting environments, characters, moody and atmospheres. Also I have experience in compositing as well so I can offer my services if you need any color grading, cg integrating, fine tuning etc. etc.…
Im deciding to do Blight Crystal Varus because I love the art for it and also the in-game model. I wanted to give one of a few of my favorite splash arts a go! (besides Redeemed Riven because everyone is doing that...)
Hey guys, I'm working on a mini environment to demonstrate some technical stuff (thus the low quality) and I'm getting a lighting bug that looks a lot like a normal "no light map" bug would look where the seams of my modular wall piece look really obvious. Here's a shot: The wall piece (and the filler wall piece above the…
Must have a background in creating special effects for games or movies including particle effects, decals, volumetric effects, applying shaders, etc. Will use Photoshop and 3DSMax in combination with the CryENGINE(TM) particle editor (Farcry engine) to create the effects for an original action FPS. Must be a great artist…
Hi, Im trying to render out a scene in MAX2012 and when I do my lighting seems to be all messed up. Heres a screen shot of whats happening... Uploaded with ImageShack.us This is how the scene shows up once it is Rendered (How i would like it too look) But this is how it comes out when I save the image... Uploaded with…
So a fairly simple question, just if you are rendering out a scene to make it look nice and what not would you use maya's mental ray and lights that you can create in maya? Or would you use some other program? I ask because i keep seeing on certain portfolio's or pictures where it has a whole list of programs that was used…
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
Hello everyone, I've been self learning 3dmax and Unreal for a while but i can't figure out how to solve this problem with (i believe) UVs/Lightmap/Unreal. It looks like out here you can find a lot of people with the same issue and the solutions they propose aren't fully working for me. I have changed the lighting settings…