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Author:
IsadistI
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Unreal Engine
How to use Image Based Lighting properly?
JordanN
interpolator
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JordanN
interpolator
Aug 2014
I never tried it before so I'm complete newb but how are you suppose to light scenes with IBL like you see in Marmoset?
I've imported a cubemap/HDR image and put it in the skylight but now I get black showing up. I also built the lighting too.
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Matt Fagan
polycounter lvl 10
Aug 2014
I'm not sure my reference will be of much help. But this guy's blog on UE4 experimentation seems pretty interesting. This article in particular may suit of interest.
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http://oliverm-h.blogspot.com.tr/2014/08/unreal-engine-4-custom-ambient-cubemap.html
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Xendance
polycounter lvl 7
Aug 2014
Are you sure your texture is suitable for that? It seems to only have the upper hemisphere.
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EarthQuake
mod
Aug 2014
Yeah, it looks like the black is in the actual panorama image itself.
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Arnage
polycounter lvl 10
Sep 2014
There's a checkbox to make the lower hemisphere black, it is the one partially visible in your screenshot (Lower Hem...), uncheck it and it should behave as you expect.
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http://oliverm-h.blogspot.com.tr/2014/08/unreal-engine-4-custom-ambient-cubemap.html