A: Ray intersection; you can solve this by setting up your cage manually so no areas are overlappying, or by "exploding" the various bits that would cause problems in your baking app, generally via setting keyframes and moving the corresponding high/low bits X units in one direction. B. Cages: Cages can be simply a "fat"…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Assistant Production Manager to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
I need an animator to help my prototype feel less janky. At the moment I'm using an animation asset (GhostSamurai_Bundle) but it doesn't fit what I want, so I would like to hire someone who can create these animations for me. The prototype has been built in Unreal Engine 5 so ideally the finished animations should be…
Hello, how can i export a model from 3ds max with two polygroups but with one texture set so when i import it in zbrush i can isolate the mesh parts by polygroups?
hi guys. New one in here so quick introduce - 3d guy from poland with background in commercial work ( http://panoptiqm.com ) Thanks all for taking your time here and helping I just started reading about realTime engines and i thought it might be a good start to do something different. I've got some understanding of…
Just ready for the weekend I finished my latest European Nature Set release for the crowds. :) This time I provide 4 new Oak models with several materials and variations. So you get 20 models at all to play around with. Not to mention the new textures which are selfmade again. For the people which are asking for v0.6: It…
No, not quite. Material 1 and 2 are not being blended together by the heightmap. The 2 different materials are assigned just per face and this is a simplified example of how some of the Madagascar assets were done. Material 1 consists of 2 main textures. Texture set A - Grass (controlled by blue vert paint to bring this…
Hey Guys! I am working on this traditional Japanese tea ceremony set and Chashitsu (tea room)for my thesis, and I needed some overall and detailed critiques and some advice on techniques on how to make it better. I have modeled everything in 3DS Max 2016 and am texturing it all in Substance Painter 2 with combination of…
It doesn't have to always be a losing battle. The way productions are handled just needs to be tweaked a bit. People crunch because there are deadlines that need to be met, and people run into unexpected problems that put them behind on schedule (or the deadline scheduled was unrealistic). The deadlines are set by the…
I am planning on making an Android game that incorporates the
use of PBR. I was following this video tutorial. In Player Settings where the teacher mentioned to change the
colour space to "Linear”, there are incompatibility problems since my
devices are old and use OpenGL ES 2 or less. With that said, I have to stick back…