Sperasoft is looking
for Senior 3D Character Artist (Krakow/Poland) + Relocation Support Location: Krakow, Poland Relocation and accommodation support provided. Sperasoft with a Headquarter in the USA and 3 production studios worldwide are
currently looking for talented 3D Character Artist to join one of 20 live
projects…
Desert-Island-Designs offers a wide variety of 2 and 3D CG solutions at competative prices with a fast and efficient turnaround rate. Services include, but are not limited to - Character and creature concepting and modelling - HP Sculpts and LP shells - fully textured, with rigging service also available. Sculpts for…
I've been lurking around here for a while, and I thought that it was now time to start posting my things here too :) I've just started out (about 4-5 months now) but trying to learn as much as I can =) I'm currently using Zbrush the most, but also Maya and some mudbox. Also trying my hand at both the quixel suite and…
Hello friends! :) I am happy to bring you the latest free ChamferZone DROID tutorial in game art creation featuring 3ds Max and Substance Painter! Needless to say that Star Wars has been a source of inspiration for sci fi and hardsurface designs throughout decades. The BB9E droid makes for an excellent object in spherical…
I understand that the new 4R7 ZRemesher 2.0 Is better for hardsurface topology. But it seems that the results for organic topology are worse than that of 4R6. When I create Guides with the Z-Guides Brush (for example loops around the eyes and nostrils and mouth of a head), ZRemesher 2.0 does not give a very good result. It…
Firstly hi everyone. I need your helps please show me a way. I am using 3ds max almost 4 years. I'm modelling hardsurface things I mean inorganic models. Firstly I am doing high poly model. And I'm baking it for normal and ao map. everything is good until I came to texturing. I am freezing. I am very bad on texturing. How…
Hello fellow pointpusher! Im about to do some hardsurface stuff and Im looking for solutions for two reoccuring time consuming events. Tried googling and looking here on polycount but I cant seem to find any sollution. 1.I need some script or plugin that helps me with the tedious moving of uv shells when baking hard edges.…
Hey! I am Currently attending a 3D CGMA class (hardsurface modelling for films). We are at the Blockign stage and have to do also a little keyframe animation. From my concept i could not really read how the mechanic part should work. I created two animations but i cant tell which one feels more right. Below you will see…
I'm looking for a job as 3D artist (or similar) in Germany. Other industries than gaming are welcome as well. My main focus recently is on hardsurface realtime assets but I would like to do offline stuff as well. I work with Blender but are happy to learn whatever software is needed. My skillset covers the production…
@musashidan A tutorial is planned so everyone could benefit of what Akeytsu is capable of. I'm a 3dsMax guy too but I really never found animating in it "fun" or "good", just too technical, too slow, which Akeytsu avoids/solves like a boss. Max remains my favorite software for hardsurface, game art modeling and UVs but I…