I'm looking for a job as 3D artist (or similar) in Germany.
Other industries than gaming are welcome as well.
My main focus recently is on hardsurface realtime assets but I would like to do offline stuff as well.
I work with Blender but are happy to learn whatever software is needed.
My skillset covers the production process from modelling to texturing and I have some basic rigging and animation skills.
Major skills
- High-poly Modeling
- Low-poly Modeling
- Hard Surface Modeling
- UV Layout
- Texture Baking
- Texturing
Software experience
- Blender
- Substance Painter
- Substance Designer
- Marmoset Toolbag
- Quixel Suite
- Photoshop
- Krita
- GIMP
- Inkscape
Please have a look at the examples below and my
Portfolio and send me a message if you are interested and have questions.