i searched everwhere on google but the answer of pressing alt+v+middle mouse button doesnt work, and the answer seems outdated. it can move the manipulator but it doesnt snap at all. how can i get this to work? to clear things up, i want to snap just the pivot, and not both the pivot and the mesh
I got a lifetime subscription to secondlife back in the day ( I was in the beta for a while) and eventually got bored and stopped playing. Since it was a lifetime subscription my character just sat there and earned his weekly stipend for about 3 years. I read an article about people selling there lindenbucks on the open…
I hope shameless plugs arent frowned upon! http://redeclipse.net http://www.moddb.com/games/red-eclipse So I worked on the player model for this game for quite a while, it was a really nice time to work with the engine coder of the sauerbraten engine, hes probably one of the most helpful engine coders I've run into in a…
Hey guys, finally I got something worthy of posting (I hope.) This was a speed sculpt that I got way too into doing further because I really enjoyed the forms. I've never tried an original creature before and I think this went well. I got some nice reference of frogs and fishes as my main point of reference. At the moment…
Edit: Submissions are closed, thanks everyone! There will be more giveaways in the future. Hello! I'm giving away one slot to my mentorship for free! =) So if you are interested in learning hardsurface modeling, this might be for you. Or maybe you know someone who might be interested, feel free to share. You will get the…
and I am encountering an annoying little issue. Once I am in an edit poly subselection (poly/edge/face/vertices) I cannot "double tap" the corresponding key to get out of this mode and go back into object mode. You have to manually click on the sub icon again to get back into full object mode which is not helpfull for my…
It's been more than a year since last time I made a personal artwork, as family and daily work keep me super busy. :lol: This is my attempt to create a realistic portrait of Rust Cohle, the main character of the great American TV show "True Detective". It took me nearly two months of my spare time to make this, the base…
Love it so far! The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh. Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from…
hi, i thought it might be a good idea to get myself familiarized with a range of different techniques and styles, to be able to better express myself, and also draw inspiration from. probably one of the things a college program is good for, but that is not a practical option for me. i would love to hear what do you think…
Hello polycounters! Recently I've been wanting to reboot an unfinished project that I think deserves a second chance. I want to do a posed bust of a Sister of Battle from the Warhammer 40k universe. I'm thinking of having it be from the waist up with her holding a bolter, but I'm open to ideas. I also want to use this as a…