It's been more than a year since last time I made a personal artwork, as family and daily work keep me super busy.
This is my attempt to create a realistic portrait of Rust Cohle, the main character of the great American TV show "True Detective".
It took me nearly two months of my spare time to make this, the base mesh and hair were created in Maya, sculpted in zBrush, rendered with Octane Render, and final tweaks in Photoshop.
I will show some wip images in the next days, I hope you like it.
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Nevertheless, it's an amazing piece of work
Though, if I were to critique, I'd say his face could use a little more sheen, or even sweat. A corduroy blazer would be pretty damn brutal in the southern heat.
I tried to filter it in a way to simulate the washed out colors of the TV show. Later today I will post some zBrush image and some wip render.