Hi everyone, this is my first time posting a topic. Here are 2 environment concepts i came up with, but i feel there's something missing or odd with the lighting and composition. Any advice on how to improve on these 2?
For quick study Substance Painter 2. High res model (Zbrush) Re-topology (3Ds Max) Substance Painter 2 render shot. Sketchfab. model What do you guys think? Critiques will be appreciated. Thank you :)
Does anyonehave any idea what is going on in Marmoset 2 and how to fix it? I've done normal flips, Set to Face in Maya, ec to fix this but nothing seems to rectify this. [IMG][/img]
**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
Hi! Your Painter screenshot suggests you use 2 texture sets ("Main", "Screen.001"). Make sure to setup in Toolbag accordingly and the normal maps y-direction is correct. Zip and attach/share files if you want a double check.
These are my max settings. I'm pretty sure the image has to be square so it can load it into texture memory correctly. EX: 128^2, 256^2, 512^2, 1024^2. Load your images into photoshop and first change "canvas size" to be equal to the width/height. Then scale the image to 512 or 1024. I always round up because there is no…
Am i the only one who finds Halflife 2 to be boring, i never seem to play it more than 30mins. Its bearely entertaining and gets repetitive really fast. I played Halflife 1 for over 4 years and still find it more fun than Halflife 2 Halflife 2 is my last steam game. (check) Halflife 2 is my last Valve game. (check)
As Eric says, 2 materials. To set this up for Substance Painter you need to apply 2 different materials to both the body/head respectively in your 3D program. Name them accordingly and export the whole model as an .FBX. Sub Painter will recognise the mats from the .fbx and set up your project with 2 independent texture…
So beta is up and running, I've been hammering bugs and polishing things I've gotten back as feedback from players. Also noticed quite quick that the level 2 I had was faaaaaaar too difficult to be level 2. So I whipped together a new background and a new level 2 and pushed the old level 2 to level 3 instead. (Yes, that is…
Hi everyone, I've seen some nice examples of the Dota 2 shader in Marmoset and wanted to give it a try, too. I downloaded the "full featured" Marmoset 4 trial, hoping the shader would be available, but it's not. Since I googled for hours without any luck I'm hoping someone can explain the situation. Has the Dota 2 shader…