The bathroom scene looks better with those changes for sure. I really dig the super detailed linework environments, keep working on adding shadows and subtle lighting to make them more readable and give them dimension. Be careful not to let the shadows overpower or obscure the line work though. this is an awesome example…
Like what others have said, this is a nice showing of well-rounded work! One comment I do have is on the presentation of image 004.jpg. When I first saw it, my brain wanted it to read as one scene/angle, rather than 2 separate shots and it took a couple of seconds to figure out what I was looking at. If you have the time,…
I've got memory errors too like that. I was rendering normal and albedo maps 2048x2048. When I had the front face distance at 0.1 and backface at 0.2(ish), I'd get the memory error. Changing the backface distance to 0.5 stopped the problem. I'm not too familiar with the inner workings of normal mapping so maybe I was just…
I use both Maya and 3dsmax but because I already know Melscript I would like to learn max script... And yeah this thread is a troll guys... hahaha... But the common point with Maya and 3dsmax is autodesk and if you spend 250 000 yen in a Maya licence they will never help you if you report a bug or alert them on the main…
Word is, from what I've heard at work, Neil Young was most likely pressured into doing this because of pressure from EA's corp. heads. I'm told that he is actually a pretty decent guy who cares about the status of the artist and such but was forced to make this kind of decision as a last draw. This is only what Ive heard…
I don't hear much talk about the awesome Hard Mesh awesome plugin that just released for 3dsmax. Hardmesh is the closest thing to Modo Meshfusion in 3dsmax. The Smoothbooleans 2.0 plugin comes close but it is less fluid. The new 2021 Retopology modifier and quad topo plugin are not suited for a lot of boolean detail work.…
Hey guys, just wanted to share my latest work for renderpeople. I have created ready rigged scans of humans for game or film. They are entirely rigged and include features like a ready to use control rig, retopologized geometry, sub-surface-scattering and hair planes. We want to simplyfy the use of rigged people for your…
Been self teaching myself Zbrush for 6 months now with the time I have after work. Thought I'd share my first character sculpt. Working on Retopology and hope to bring her into Substance Painter soon :) My goal was to have a figurine posed model of her on stand. Still debating whether to add her robot companion Pod 042 in…
This is my Illustration entry for the Riot Art Contest. I always wanted to paint Katarina so I figured I'd use this contest as my 'just do it already'. ;) I'm seeing an astounding amount of great artwork on here! Good luck to everyone entering. References http://www.artstation.com/artwork/league-of-legends-katarina…
Hi small error came I restarted maya and run this new script it does something (Didn't assign the material to the selected object as I expected ) But again when I run this command it worked perfectly why? string $mySel[] = `ls -sl`; string $myBlinn = `shadingNode -asShader blinn`; string $myFile = `createRenderNodeCB…