Just wanted to bump with something I saw today. I am sure you solved the issue though: http://www.cgchannel.com/2010/07/tutorial-multipass-rendering-in-maya-and-mental-ray/
Yes, to some degree. It has chimneys scattered quite randomly on the roof. And there are stairs and doors on the other side of the building. But I'm not going to alter the overall shape of the building. Shot at 2009-01-07
-Day 07: Print- Took longer than the previous one, but overall, I'm happy with the result. Once again, critiques always appreciated! I'll modify some of the materials before posting them on Artstation.
I suggest you mirror the 'chin' of the robot, that piece on the bottom near the lens/dome. This should give you enough space to copy the currently inverted 07 text and make that unique and un-mirrored.
this just like back in '07. layoffs everywhere, also, it's the end of a console cycle... so that may have something to do with it. With companies figuring out what they want to do? good luck to everyone affected.
Some of the best reference you can get! http://onesixthrepublic.blogspot.com/search?updated-max=2012-09-04T20:15:00-07:00&max-results=7&start=1&by-date=false
Do they have a job advert at all? Tailor your covering letter to that. Come across as enthusiastic, but not desperate. http://www.rsart.co.uk/2011/07/31/what-new-artists-need-in-a-c-v-and-portfolio/
very awesome textures. too bad theres no normal mapping, but it could be done on the wii. I found an article that proves it http://revoeyes.blogspot.com/2008/07/conduit-does-full-scene-normal-mapping.html
When trying to understand bridgman you have to realise that his drawings are more sketches to explain a theory than polished demonstration drawings. But this might help :) . http://deadoftheday.blogspot.com/2009/07/perspiration-anatomy.html
Pretty decent and quick read. It's a nice change of pace to see video games defended. http://blogs.forbes.com/johngaudiosi/2011/07/28/expert-calls-blaming-video-games-on-tragic-massacres-like-oslo-and-columbine-racist/