So I picked up a surface pro a few days ago and I have been really enjoying using it. There are a few things that need fixing however. So I thought I would list a few fixes and tweaks. 1. Get more accurate pen target/ fix calibration. some clever guy worked out how to increase the number of reference points to get better…
The Wiki gives the link to http://www.squirrelyjones.com/public/feathers.pdf which is gone and not in the WayBack machine. WE do have his fur tut at http://wiki.polycount.com/w/images/8/80/Squirrelyjones_fur.pdf
Hi! I've been working on an environment in udk for 8 weeks and I would appreciate any help or tips that would make it better! I've been using UDK, Maya, Max and Mudbox for this. http://youtu.be/CotYJxbqkLM
Hey Guys and girls, This is my take on Robert Englunds Freddy Krueger from A Nightmare on Elm Street. Time taken 6-8 hours. Model is made up of 4 Subtools- Head,Hat,Teeth and Eyes.
From what I've read (not personal experience), <2013 versions *sometimes* run on Windows 8.x. It seems to depend on drivers more so than the OS itself, but I may be wrong. Some people seem to be able to get them run without any dramas, and others can't even get the program to run in the first place. YMMV The main benefit…
ok on closer examination - you just iterate based on the number of steps chosen somehow. If you want to be able to choose 8 iterations over 360 degress - reulting in a ball every 45 degrees (8 balls worth), you need to take 360 divided by the number of steps, and use that angle with your iterator as the offset to the new…
I would highly reccommend a ATI card, they are just a lot more cost effective right now Have a 770 myself and its good, but the AMD are just cheaper and have a bunch more power for now. Also you need a CPU with 8 threads. Dont get an i5. Get a i7 or a AMD with 8 cores. Everything that takes time needs those. Baking,…
Hey guys, I have another newbie question regarding lightmapping. If a really small prop uses an 8 x 8 or 16 x 16 lightmap, how much spacing between shells is needed for those? Is the general rule 128 x and above 2 pixels; and anything lower than 128 x would be 4 pixels? If i were to give a small prop a 16 x 16, should I…
Okay, I tried the alphas by putting a white dot where there are no UVS and I still get the same results. Here are my normals This is the orginal baked in xNormal This one is handplane converted Now to check if its specular Edit, about tga files. I saved it as 8 bit. And I just read that each channel represents 8 bits. So…
I'm afraid its the nature of the beast Cody, Microsoft just announced they are doing cloud storage / applications and really going for it... http://www.microsoft.com/azure/default.mspx http://news.google.com/news?client=safari&rls=en-us&q=microsoft+azure&ie=UTF-8&oe=UTF-8&um=1&hl=en&sa=X&oi=news_group&resnum=1&ct=title…