Heh this thread came up when I did a Google search for a Maya 2008 transfer maps issue I've been having - not AO, but just normals, and I think it might be the same issue that Daz is having. Basically from what Daz has posted, it looks to me like the baked texture is taking information from the target meshes (the lowpolys)…
I got an access to MudBox just for testing Displacement export from another app. Firstly, I baked 16px padding VS 128px and there were no seam artifacts on both. Then I noticed that when I'm baking with "Smooth UVs" turned off in Zbrush, on the model appears other artifacts along the low poly mesh (wireframe), like that:…
Progress as of last post: Original post: This project is to create a 2013 Ford Police Interceptor suited for usage in games like the Forza Horizon series, that includes body, interior, and mechanical components. This means that car will need to be LOD'ed to match the scaling detail used by cars in the Forza games; from the…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
Bluepoint Games is looking for a Senior Technical Artist (Maya). In the past we've worked on critically acclaimed projects such as God of War Collection, The Ico & Shadow of the Colossus Collection and Metal Gear Solid HD Collection. We're currently working on a very exciting yet to be announced non-HD remaster project.…
Hello everybody, I am currently in the process of getting to know about video games industry because I'm interested in becoming a 3D modeler for video games, still there are some questions I would like to get answered from experienced people who could guide me or explain things more clearly about this industry before…
About Me I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games. Key Skills * 3D Modeling & Texturing:…
Looks like I'm done. The two screenshots below show the same decal before and after implementing multi opacity. In the first image opacity is 1 for the whole material. That's how it looks when the opacity pin is just left alone. The second image shows multi oacity applied, providing different opacity values for each…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
oh yea, Friday huh... wow, that is incredibly short span of time to do and learn a lot, I agree push forward and keep these things in mind for later, that is a good plan for this project. I normally model pretty high poly and don't think too deeply about target triangle counts, it's fairly easy to hit just about any target…