I have a character model which needs texturing and rigging so if you can do either or these, add me on skype and I can give you some more details :) Skype: Willbaker11
Hi guys, I just wanted to share this link to my maya facerigging tutorial video series. I have been working at MPC, Double Negative and ILM, and I thought I would make a tutorial series on how I go about rigging my own characters. See the tutorial page here: https://blaabjergb.com/facerig/ It's a tutorial series that will…
I've recently looking for a good rigging solution and found out this 2 toolset; Cryptic AR and Puppet Shop (probably it's old stuff for other since it latest updates like a few years ago). Can anyone share their experience using this 2 tools, since they both free, it's higher change a lot of people here have using it…
Hi all I just got at a Horse rig in Cat first time in nearly 10 years I am working in Cat Have animated horses before in maya and in biped - Just want some pointers on how to organize my work and avoid mistakes First of all horse is facing My other animations always moved from left to right but that might be engine…
I've finished my rigging using bones for my char. then i just realised that there's something wrong with my poly model, so i go back to editable poly modifier & fix it. But, when i try to move my bones the obj won't follow, i check the envelope & vertex weight < all is corret. but still the obj not moving when i move the…
Hi, I am a newbie, I don' know where to post this, so I posted in Discussion :poly131: I ask for someone can help me make bones and rig skirt of my Tifa mod You can see here http://theforgottensaint47.deviantart.com/art/Tifa-true-body-size-UFF-515738045 :) Apologize for my bad English ^^ You can contact to me on my…
I have the following models: And i rigged the low poly of the robe: But i cannot keep the thickness even during animation, and worse the back faces pass throw the front during animations: I tried many things for a few hours, transfert weight from a flat version of the rob, separating inside and outside, etc.... whatever i…
I have created a model spent the time to rig, weight, and animate it. I have later found out that the direction in which my model is facing is incorrect. From all the things I have done I only know of two ways to fix this: 1) Redo everything (not ideal considering time constraints) 2) Keyframe everything using the primary…
Does anyone know how to properly rig a weapon for centaur? When I bind my weapon to his weapon bone it seems to just be bound to the root bone on import. I have never had any problems like this with any other heroes/items. Does anyone have any experience with centaur weapons?
There's a small task i have in my hands which consists of using the rig and animations of an existing model and applying that to a new one. The model proportions are the same, so, there's nothing much complex about it. Both original and new models are in MAX format. If you are interested, contact me with a fixed price…