ENVIRONMENT HIGH-RES MODELER Epic Games, located in Cary, N.C. is looking for talented modelers with an ability to model detailed High-Poly Environment Assets for Next Gen engine tech. Cinematic quality work needed with strong sense for detailing. Hyper-Real Shader knowledge a big plus but not required for this position.…
Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…
I was initially going to make it into a 3 headed Komoto Dragon, but I think I'll make it more Raptor like with Dragon wings. I think I'll finish the low poly model by this weekend. Basically I just want to Model, UV Map, Texture, Rig and Animate the model.....not turn it into a game model. Model was initially based on this…
Not quite sure of the best way to describe what I'm trying to do, as when I google this I only get results from people who have imported models from external programs. Basically, I'm creating a model in Zbrush using Zspheres and now when I shift snap to front/side ect the model is at awkward angles. Is there an easy to way…
This model is for a module at Staffordshire University and is part of a two part assignment. I've retopologised the model but when I project the texture and detail across it overrides my zbrush material. Any ideas?
Hey people of Polycount, We're an indie game development company working on "The Survival Games." To make a long story short, we just need a talented modeler and somewhat good texturer to help fix a prop and fix some features of a character model. If you're talented and can model very well, we'll consider on hiring you…
Hi there I've been looking on a lot of forums now for some unpaid threads because I really don't have the money to pay for a model right now to be made. But I am looking for someone to work with me on doing models for a Train Simulator that is out on Steam. I am working on some projects that I need a trolley made for. I am…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
Hi everyone! I'm a programmer that has decided that I want to do some modelling as well. I'm currently modelling a warehouse and was wondering how to optimize it before exporting it for use in the game engine. A have a few questions: 1. The scene in the modelling app has several meshes, outer walls, pillars, etc. Should…