Not quite sure of the best way to describe what I'm trying to do, as when I google this I only get results from people who have imported models from external programs.
Basically, I'm creating a model in Zbrush using Zspheres and now when I shift snap to front/side ect the model is at awkward angles. Is there an easy to way to reposition the model so that it is 'central'?
Replies
pictures always help explain things.
If I'm understanding it correctly though, you could try rotating the model using Tools: Deformations: Rotate. Turning off perspective should help you align it easier.
I hadn't done much in the way of modelling so I restarted ensuring that I had symmetry turned on when I created the armature, and all's well now.
I'll keep the other suggestions in mind though incase I come across this again
Edit: I see you restarted, so I'll edit out the irrelevant bit of this post. Cheers; keeping symmetry on at the start is a good habit to get into