Hi ! Thanks ;) For your questions, I can't really explain the workflow, but just for my side it's principally level building propping area with buildings/FX/props/light and working closer with level designer. Sometimes we need to create or integrate some props and textures, but it's few percentage of timework. You can find…
Game Industry for Entry Level Artists: The Portfolio "This is something Im going to repeat, but its worth mentioning as much as possible. When using a website to show your skills, you must ask yourself one simple question: Do I want to show people my work, or my website?"…
Yeah what you are doing seems like the best way. Make the simple geometry in maya and subdivide. But if you just use support edges rather than creasing, then you can export it to any program and the smoothing is going to work as expected. I do think creasing should hold from some programs to others, but you have to look…
hey there, my Art teacher has gotten me to create and model my own 3D creature and have it put into scene. i have designed basically a kind of lion with wings and have textured it. as you can probably see the creature so far is not looking...well A-level standard(at least i think it dose not),i need to know how i can…
Hi guy's Im a student For game art and i made this in my level assembly class. I had 28 day's to finish the project. I know some models are not my best work like the heart tank and the control consoles (the only model i didn't mad is the rocks outside it was made by my friend) . I would love some critiques on what i have…
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Hi there, I've been trying to make a portfolio that gears around environment art, currently teaching myself zbrush etc but I was wondering what should be included in an entry level portfolio for a junior role? I've tried looking for some examples of this, but google comes ip short. Does anyone have an idea of a list of…
This environment is the very first environment piece that I have ever completed on my own. This was apart of a level design course at my school, and we were given close to complete creative freedom over the project. I had to get everything approved by my instructor before I got to work, and I also had to focus on learning…
I've been making a map lately, which is purely for bringing all my medievalish looking assets together. Its a huge valley (mostly unplayable scenery) at night, with a huge castle built into the cliffsides. You start in a small clearing in the valley, near a small stone building, and you can go into an underground set of…