Hi there,
I've been trying to make a portfolio that gears around environment art, currently teaching myself zbrush etc but I was wondering what should be included in an entry level portfolio for a junior role?
I've tried looking for some examples of this, but google comes ip short. Does anyone have an idea of a list of what should go into your folio to get noticed?
I mean like:
1 or 2 completed environments
high poly models
low poly models
wires and texture sheets etc
Anyone got any examples of portfolios that are going for junior art roles? as looking at someone who has 10 years experience puts me off
Replies
More advice here
http://wiki.polycount.com/CategoryPortfolio
I just landed my first job two months ago with my portfolio (minus the MP34 at top).
www.chrisstone3d.com
I believe John Valenti landed his first job with Diner Seige, Looted Pharmacy, and Overgrown City.
http://www.johnvalentiart.com/
Scott Homer landed his first job with this reel
http://www.polycount.com/forum/showthread.php?t=80242
I had the same question as you a year or so ago and those two gave me a good idea of what I needed to achieve at a minimum.
Also, most advices are bullshit and really depends on the studio. Don't put weak pieces on your portfolio ? Well if they are old, some studios will appreciate to see the evolution between old and new pieces.
Only have an highly specialized portfolio ? Yes, but it could close the doors of studios looking for someone with several skills.
And don't under-estimate the power of contacts in the industry.
My only tips is the same as everyone, there's not such thing as " junior level entry" you gotta do the best work you can and always push to be better. don't compare yourself to other junior in your school or internet, it's a terrible idea. Compare yourself with intermediate artist and to people working in the company you want to apply.