I just finished the normal map and I am learning PBR to use for my model. C&C welcome, I will be posting regular updates. To do list: -Make wood pattern for handle -Make diffuse for PBR -Make roughness for PBR -Make metalness for PBR
Hello everyone! I haven't really done much modeling or texturing in a loooong time. So I made a bunch of models and am in the process of unwrapping and texturing them. These are all done in a Wow-esque fashion. I will post more as I go. Any C & C is welcome! Thanks for taking the time to look. Below: A worn old stool and…
I am currently in my retopo stage and I am curious to know how high I can mke the low? This will be portfolio piece so I want to make the details stand out.
**updated at bottom** So I have a question about texturing when it comes to normal map projection. I have my high poly which is staggered in different layers projected on my low. My question is whats the best way to match up my diffuse with my normal so each pipe, texture and fence all look correct? Heres the high Heres…
Should maybe rename the thread Maya-ShapeShifter, I keep thinking it's someone asking about surface based asset generation. Also...you're evil @Fansub ^_^
Hi all! we are looking for contract for game characters,weapons and props. we have been working on several AAA titles for NEXON and more than 10 years of game industry experiences in korea. please refer below link for more information and portfolio www.yuronggames.com xjunus@gmail.com thanks!
I am looking for these people for a game i am trying to develop, depending on your skill i may pay for your skills/work if you wanna know more information message me please.
Hey! I just finished a model for a hobby game project. On this I did the complete workflow from scratch and was able to learn quite a lot. For example that I should do the UVs before start the rigging due to slight offsets while adding constraints - messing up the placements of low and high poly models for baking. So I…