I am currently in my retopo stage and I am curious to know how high I can mke the low? This will be portfolio piece so I want to make the details stand out.
Don't worry about actual "polygon limits", but don't be reckless with your geometry either. Especially because this is portfolio. If you're reasonable with it, just make your geometry have nice fidelity. If you've got sections in your model that are chunky, don't fret to add a few more sections/loops just to make them look nice and smooth. Just enough geometry so that your elements, cylinders for example, don't look faceted/chunky for example.
I am currently in my retopo stage and I am curious to know how high I can mke the low? This will be portfolio piece so I want to make the details stand out.
In my opinion assuming 'weapon' is a rifle?! tri count can basically range between 10 - 20k or higher for a low poly/proxy version, either portfolio still or in engine but mostly just boils down too an envisioned end goal. Also if memory serves, this Tim Bergholz tute I attempted last year came in at 19k though to be clear fell well short when compared with his polished result : /
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