ok, imorting new uv's to a zbrush mesh thoroughly fails, the mesh just explodes everywhere. so i'm left with one option i can think of, and even that doesn't work. i've got a low rez mesh with a uvw map. i've uvw mapped the high rez mesh inside zbrush, and applied the polypaint information to texture using that uvw map. in…
Hi there guys!! Just that, where do you guys get the textures for your Portfolio pieces. Recently I made some hand painted props for a school project but I felt awful trhough all the process because it wasn't my texture!!! :poly122: Good God it wasn't a portfolio piece. But it came to my mind: Would it be legall or morally…
I'm trying to paint a human face (for something completely different) I successfully made my UV, click the 'new txtr' button in the texture map sub-pallet filled it with a colour and i began painting onto the mesh. so i was a fair way into blocking in the golden zone, and red zone of the the face when something really…
If you're using Unreal I'd use the Post Processing options with less saturated lighting, maybe your middle screenshot. Because it's dynamic you can experiment quickly to find what you're looking for without having to sink time on rebaking lighting or reimport textures. Also with PP being dynamic means you can have it…
Hi there, I have been working on producing a high res model of a wolf. I am using 3d coat for the unwrapping of the low poly version of my z brush model and bringing the low poly model and unwrap into photoshop for the texturing. Once complete I plan to bring it into my main 3d application along with a displacement map of…
Hey peeps, Working on some tileable textures and want to extract a matcap from Zbrush. Bare in mind that the texture tiles perfectly when I use the mrgb grabber. but when I grab the doc and extract it it gives me a funky seam on the top and or the bottom of my material/texture. Anyone no a simple fix? here are some pics...…
Kypo, here are a few textures that you might be able to use. Road Texture #1 http://www.sharecg.com/view.php?upload_id=3921 Road Texture #2 http://www.sharecg.com/view.php?upload_id=3922 Road Texture #3 http://www.sharecg.com/view.php?upload_id=3923 Road Texture #4 http://www.sharecg.com/view.php?upload_id=3924
Hello all, I've recently been using zbrush to create a texture map that i was wanting to import in to 3DsMax and bake it out. On the tool menu set i am able to get a little texture icon on the "texture map" bitty, but i can't seem to get that into the texture menu set. Had a look around the net and if my understanding is…
I was tasked with creating 6 tilable textures. 3 SciFi and 3 hand painted ones. Firstly the hand painted ones. Stone Floor Lava Grass The Sci Fi Textures Floor Corridor Wall Another Floor Looking back I need to improve on the Sci Fi textures I need to look at more reference. I feel that the hand painted textures worked out…
Hi all, I've been experimenting with some technqiues for making titale textures. I have made some square tilable textures using boxes and offseting them 256. This works well. To see/test if the tilling works. Now I have bricks that have been placed on the grid (16) and vertex snapped to getther. Only these bricks are 45…