What up polycount, I've been offline for a while since going pro, but I'm trying to get back to some personal work in my free time. The idea with this project is to learn the ropes of 3d printing and collectible production, and to pay tribute to one of my favorite super heroes and comic serials, Planet Hulk. Design-wise I…
Okey, i'm a first year student at Playground squad, or PSQ. The school is located in Falun - Sweden. This project is our first and it was a fun ride (: The game is a multiplayer arcade, thing it works best on a console. The console is emulated on a basic PC with Xbox 360 controls. They gave us 5 weeks to finish the…
I want to paint this terrain using projection painting. I have some extremely hi res satellite images that I want to use (just small sections) to paint on the peaks for example and of course the uvs in mudbox are giving me a headache. So I understand that the image is not using enough uv space and that is why projection…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
so i got sent a bunch of *.uasset files exported from someone else's install. i can't find any obvious way of importing these into a project here on my computer. drag&drop fails, import dialog does not know the file type, migrate function is not applicable... anything i have missed? engine version is matching on both…
I want to open with new Quixel 2.0 old project made with Quixel 1.8. It works, open it, all folders and layers are here but... all the materials are empty. Metals, plastics etc... The render is good in photoshop, but i can't export anything without errors and crash and I can't edit dynamask without many bugs (converts in…
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
hey chinups r u talking about the Fast Glossy Interpolation if so it doesnt work :( lol .. umm yeahh im gunna texture it. Actually this hallway is a project for my school and my prof told me that he needs this to be low poly as much as possible >_< . If this wasnt a project i would have convert them into UVW.. My goal for…
Hey guys I need some critiques for this high school art project I am undertaking. First I made this concept, I know it could be better, but I am not the best digital painter tbh Current state of the scene: My goal is to take this concept I made, to a full and finished scene. Please any feed back you could give would be…
The Balmora Reborn Project is a fresh project currently looking for skilled artists who wants to come together and create something special. You can either reach me via pm or add me on skype (kalle.wrangback) Positions available: * Level Artist (UDK). - Submit earlier work. * Texture/material Artist - Submit earlier work.…